Fix sheep color's, add shear sound.
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@ -900,7 +900,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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case mtMooshroom: toReturn = new cMooshroom(); break;
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case mtOcelot: toReturn = new cOcelot(); break;
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case mtPig: toReturn = new cPig(); break;
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case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
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case mtSheep: toReturn = new cSheep(); break;
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case mtSilverfish: toReturn = new cSilverfish(); break;
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case mtSnowGolem: toReturn = new cSnowGolem(); break;
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case mtSpider: toReturn = new cSpider(); break;
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@ -5,6 +5,7 @@
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#include "../BlockID.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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#include "FastRandom.h"
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@ -16,6 +17,43 @@ cSheep::cSheep(int a_Color) :
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m_WoolColor(a_Color),
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m_TimeToStopEating(-1)
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{
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// Generate random wool color.
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if (m_WoolColor == -1)
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{
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cFastRandom Random;
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int Chance = Random.NextInt(101);
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if (Chance <= 81)
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{
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// White
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m_WoolColor = 0;
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}
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else if (Chance <= 86)
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{
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// Black
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m_WoolColor = 15;
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}
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else if (Chance <= 91)
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{
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// Grey
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m_WoolColor = 7;
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}
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else if (Chance <= 96)
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{
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// Light grey
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m_WoolColor = 8;
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}
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else if (Chance <= 99)
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{
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// Brown
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m_WoolColor = 12;
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}
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else
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{
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// Pink
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m_WoolColor = 6;
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}
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}
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}
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@ -37,7 +75,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSheep::OnRightClicked(cPlayer & a_Player)
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{
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const cItem & EquippedItem = a_Player.GetEquippedItem();
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if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
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if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
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{
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m_IsSheared = true;
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m_World->BroadcastEntityMetadata(*this);
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@ -51,6 +89,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
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int NumDrops = m_World->GetTickRandomNumber(2) + 1;
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Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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m_World->BroadcastSoundEffect("mob.sheep.shear", POSX_TOINT * 8, POSY_TOINT * 8, POSZ_TOINT * 8, 1.0f, 1.0f);
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}
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else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
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{
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@ -13,7 +13,7 @@ class cSheep :
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typedef cPassiveMonster super;
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public:
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cSheep(int a_Color);
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cSheep(int a_Color = -1);
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CLASS_PROTODEF(cSheep);
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