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Finally corrected the Enchantment constants.

This commit is contained in:
TheJumper 2014-02-23 14:03:01 +01:00
parent 43b2370bac
commit beba3e55d7
18 changed files with 17 additions and 50 deletions

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@ -21,39 +21,6 @@ class cParsedNBT;
// ENCHANTMENT IDS
enum
{
E_ENCHANTMENT_PROTECTION = 0,
E_ENCHANTMENT_FIRE_PROTECTION = 1,
E_ENCHANTMENT_FEATHER_FALLING = 2,
E_ENCHANTMENT_BLAST_PROTECTION = 3,
E_ENCHANTMENT_PROJECTILE_PROTECTION= 4,
E_ENCHANTMENT_RESPIRATION = 5,
E_ENCHANTMENT_AQUA_AFFINITY = 6,
E_ENCHANTMENT_THORNS = 7,
E_ENCHANTMENT_SHARPNESS = 16,
E_ENCHANTMENT_SMITE = 17,
E_ENCHANTMENT_BANE_OF_ARTHROPODS = 18,
E_ENCHANTMENT_KNOCKBACK = 19,
E_ENCHANTMENT_FIREASPECT = 20,
E_ENCHANTMENT_LOOTING = 21,
E_ENCHANTMENT_EFFICIENCY = 32,
E_ENCHANTMENT_SILKTOUCH = 33,
E_ENCHANTMENT_UNBREAKING = 34,
E_ENCHANTMENT_FORTUNE = 35,
E_ENCHANTMENT_POWER = 48,
E_ENCHANTMENT_PUNCH = 49,
E_ENCHANTMENT_FLAME = 50,
E_ENCHANTMENT_INFINITY = 51,
E_ENCHANTMENT_LUCKOFTHESEA = 61,
E_ENCHANTMENT_LURE = 62,
};
/** Class that stores item enchantments or stored-enchantments
The enchantments may be serialized to a stringspec and read back from such stringspec.
The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,

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@ -21,7 +21,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}

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@ -34,7 +34,7 @@ void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))

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@ -51,7 +51,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);

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@ -24,7 +24,7 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);

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@ -42,7 +42,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);

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@ -24,7 +24,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
}

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@ -21,7 +21,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);

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@ -143,7 +143,7 @@ void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
if (m_bIsSaddled)

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@ -27,7 +27,7 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);

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@ -24,7 +24,7 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
if (m_bIsSaddled)

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@ -23,7 +23,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
if (IsWither())
{

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@ -23,7 +23,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
if (GetSize() == 1)
{

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@ -21,7 +21,7 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))

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@ -24,7 +24,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
}

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@ -21,7 +21,7 @@ void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
MTRand r1;
int DropTypeCount = (r1.randInt() % 3) + 1;

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@ -26,7 +26,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
cItems RareDrops;

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@ -22,7 +22,7 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);