Finally corrected the Enchantment constants.
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@ -21,39 +21,6 @@ class cParsedNBT;
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// ENCHANTMENT IDS
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enum
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{
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E_ENCHANTMENT_PROTECTION = 0,
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E_ENCHANTMENT_FIRE_PROTECTION = 1,
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E_ENCHANTMENT_FEATHER_FALLING = 2,
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E_ENCHANTMENT_BLAST_PROTECTION = 3,
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E_ENCHANTMENT_PROJECTILE_PROTECTION= 4,
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E_ENCHANTMENT_RESPIRATION = 5,
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E_ENCHANTMENT_AQUA_AFFINITY = 6,
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E_ENCHANTMENT_THORNS = 7,
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E_ENCHANTMENT_SHARPNESS = 16,
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E_ENCHANTMENT_SMITE = 17,
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E_ENCHANTMENT_BANE_OF_ARTHROPODS = 18,
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E_ENCHANTMENT_KNOCKBACK = 19,
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E_ENCHANTMENT_FIREASPECT = 20,
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E_ENCHANTMENT_LOOTING = 21,
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E_ENCHANTMENT_EFFICIENCY = 32,
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E_ENCHANTMENT_SILKTOUCH = 33,
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E_ENCHANTMENT_UNBREAKING = 34,
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E_ENCHANTMENT_FORTUNE = 35,
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E_ENCHANTMENT_POWER = 48,
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E_ENCHANTMENT_PUNCH = 49,
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E_ENCHANTMENT_FLAME = 50,
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E_ENCHANTMENT_INFINITY = 51,
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E_ENCHANTMENT_LUCKOFTHESEA = 61,
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E_ENCHANTMENT_LURE = 62,
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};
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/** Class that stores item enchantments or stored-enchantments
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The enchantments may be serialized to a stringspec and read back from such stringspec.
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The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
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@ -21,7 +21,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
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}
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}
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@ -34,7 +34,7 @@ void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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@ -51,7 +51,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
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AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
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@ -24,7 +24,7 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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@ -42,7 +42,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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@ -24,7 +24,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
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}
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@ -21,7 +21,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
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@ -143,7 +143,7 @@ void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
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if (m_bIsSaddled)
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@ -27,7 +27,7 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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@ -24,7 +24,7 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
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if (m_bIsSaddled)
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@ -23,7 +23,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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if (IsWither())
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{
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@ -23,7 +23,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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if (GetSize() == 1)
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{
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@ -21,7 +21,7 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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@ -24,7 +24,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
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}
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@ -21,7 +21,7 @@ void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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MTRand r1;
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int DropTypeCount = (r1.randInt() % 3) + 1;
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@ -26,7 +26,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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cItems RareDrops;
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@ -22,7 +22,7 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
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