QtBiomeVisualiser: Reduced memory usage.
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@ -14,6 +14,116 @@ static const int DELTA_STEP = 120; // The normal per-notch wheel delta
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/** Map for converting biome values to colors. Initialized from biomeColors[]. */
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static uchar biomeToColor[256 * 4];
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/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
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static struct
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{
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EMCSBiome m_Biome;
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uchar m_Color[3];
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} biomeColors[] =
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{
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{ biOcean, { 0x00, 0x00, 0x70 }, },
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{ biPlains, { 0x8d, 0xb3, 0x60 }, },
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{ biDesert, { 0xfa, 0x94, 0x18 }, },
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{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
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{ biForest, { 0x05, 0x66, 0x21 }, },
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{ biTaiga, { 0x0b, 0x66, 0x59 }, },
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{ biSwampland, { 0x2f, 0xff, 0xda }, },
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{ biRiver, { 0x30, 0x30, 0xaf }, },
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{ biHell, { 0x7f, 0x00, 0x00 }, },
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{ biSky, { 0x00, 0x7f, 0xff }, },
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{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
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{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
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{ biIcePlains, { 0xff, 0xff, 0xff }, },
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{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
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{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
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{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
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{ biBeach, { 0xfa, 0xde, 0x55 }, },
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{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
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{ biForestHills, { 0x22, 0x55, 0x1c }, },
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{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
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{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
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{ biJungle, { 0x53, 0x7b, 0x09 }, },
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{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
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{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
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{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
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{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
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{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
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{ biBirchForest, { 0x30, 0x74, 0x44 }, },
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{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
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{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
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{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
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{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
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{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
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{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
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{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
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{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
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{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
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{ biMesa, { 0xd9, 0x45, 0x15 }, },
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{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
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{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
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// M variants:
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{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
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{ biDesertM, { 0xff, 0xbc, 0x40 }, },
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{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
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{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
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{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
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{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
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{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
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{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
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{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
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{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
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{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
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{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
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{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
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{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
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{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
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{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
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{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
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{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
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{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
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{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
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{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
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} ;
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static class BiomeColorsInitializer
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{
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public:
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BiomeColorsInitializer(void)
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{
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// Reset all colors to gray:
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for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
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{
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biomeToColor[i] = 0x7f;
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}
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// Set known biomes to their colors:
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for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
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{
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uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
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color[0] = biomeColors[i].m_Color[2];
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color[1] = biomeColors[i].m_Color[1];
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color[2] = biomeColors[i].m_Color[0];
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color[3] = 0xff;
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}
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}
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} biomeColorInitializer;
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////////////////////////////////////////////////////////////////////////////////
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// BiomeView:
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BiomeView::BiomeView(QWidget * parent) :
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super(parent),
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m_X(0),
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@ -203,11 +313,10 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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centerx += (a_ChunkX - centerchunkx) * chunksize;
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centery += (a_ChunkZ - centerchunkz) * chunksize;
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int srcoffset = 0;
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uchar * bits = m_Image.bits();
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int imgstride = m_Image.bytesPerLine();
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int skipx = 0,skipy = 0;
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int skipx = 0, skipy = 0;
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int blockwidth = chunksize, blockheight = chunksize;
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// now if we're off the screen we need to crop
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if (centerx < 0)
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@ -236,7 +345,7 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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int imgoffset = centerx * 4 + centery * imgstride;
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// If the chunk is valid, use its data; otherwise use the empty placeholder:
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const uchar * src = m_EmptyChunkImage;
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const short * src = m_EmptyChunkBiomes;
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if (region.get() != nullptr)
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{
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int relChunkX = a_ChunkX - regionX * 32;
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@ -244,27 +353,44 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ);
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if (chunk.isValid())
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{
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src = chunk.getImage();
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src = chunk.getBiomes();
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}
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}
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// Blit or scale-blit the image:
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// Scale-blit the image:
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for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
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{
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srcoffset = floor((double)z / m_Zoom) * 16 * 4;
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if (m_Zoom == 1.0)
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size_t srcoffset = static_cast<size_t>(std::floor((double)z / m_Zoom)) * 16;
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int imgxoffset = imgoffset;
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for (int x = skipx; x < blockwidth; x++)
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{
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memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
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}
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else
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{
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int xofs = 0;
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for (int x = skipx; x < blockwidth; x++, xofs +=4)
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short biome = src[srcoffset + static_cast<size_t>(std::floor((double)x / m_Zoom))];
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const uchar * color;
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if (biome < 0)
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{
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memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
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static const uchar emptyBiome1[] = { 0x44, 0x44, 0x44, 0xff };
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static const uchar emptyBiome2[] = { 0x88, 0x88, 0x88, 0xff };
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color = ((x & 8) ^ (z & 8)) ? emptyBiome1 : emptyBiome2;
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}
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}
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}
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else
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{
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if (biome * 4 >= ARRAYCOUNT(biomeToColor))
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{
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static const uchar errorImage[] = { 0xff, 0x00, 0x00, 0xff };
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color = errorImage;
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}
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else
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{
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color = biomeToColor + biome * 4;
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}
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}
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bits[imgxoffset] = color[0];
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bits[imgxoffset + 1] = color[1];
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bits[imgxoffset + 2] = color[2];
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bits[imgxoffset + 3] = color[3];
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imgxoffset += 4;
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} // for x
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} // for z
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}
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@ -79,6 +79,9 @@ protected:
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/** Data used for rendering a chunk that hasn't been loaded yet */
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uchar m_EmptyChunkImage[16 * 16 * 4];
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/** Data placeholder for chunks that aren't valid. */
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short m_EmptyChunkBiomes[16 * 16];
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/** Draws the specified chunk into m_Image */
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void drawChunk(int a_ChunkX, int a_ChunkZ);
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@ -5,138 +5,6 @@
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/** Map for converting biome values to colors. Initialized from biomeColors[]. */
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static uchar biomeToColor[256 * 4];
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/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
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static struct
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{
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EMCSBiome m_Biome;
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uchar m_Color[3];
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} biomeColors[] =
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{
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{ biOcean, { 0x00, 0x00, 0x70 }, },
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{ biPlains, { 0x8d, 0xb3, 0x60 }, },
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{ biDesert, { 0xfa, 0x94, 0x18 }, },
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{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
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{ biForest, { 0x05, 0x66, 0x21 }, },
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{ biTaiga, { 0x0b, 0x66, 0x59 }, },
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{ biSwampland, { 0x2f, 0xff, 0xda }, },
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{ biRiver, { 0x30, 0x30, 0xaf }, },
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{ biHell, { 0x7f, 0x00, 0x00 }, },
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{ biSky, { 0x00, 0x7f, 0xff }, },
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{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
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{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
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{ biIcePlains, { 0xff, 0xff, 0xff }, },
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{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
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{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
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{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
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{ biBeach, { 0xfa, 0xde, 0x55 }, },
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{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
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{ biForestHills, { 0x22, 0x55, 0x1c }, },
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{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
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{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
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{ biJungle, { 0x53, 0x7b, 0x09 }, },
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{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
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{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
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{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
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{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
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{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
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{ biBirchForest, { 0x30, 0x74, 0x44 }, },
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{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
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{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
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{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
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{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
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{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
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{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
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{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
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{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
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{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
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{ biMesa, { 0xd9, 0x45, 0x15 }, },
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{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
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{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
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// M variants:
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{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
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{ biDesertM, { 0xff, 0xbc, 0x40 }, },
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{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
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{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
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{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
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{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
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{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
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{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
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{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
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{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
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{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
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{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
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{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
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{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
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{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
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{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
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{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
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{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
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{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
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{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
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{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
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} ;
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static class BiomeColorsInitializer
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{
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public:
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BiomeColorsInitializer(void)
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{
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// Reset all colors to gray:
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for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
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{
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biomeToColor[i] = 0x7f;
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}
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// Set known biomes to their colors:
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for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
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{
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uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
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color[0] = biomeColors[i].m_Color[2];
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color[1] = biomeColors[i].m_Color[1];
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color[2] = biomeColors[i].m_Color[0];
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color[3] = 0xff;
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}
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}
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} biomeColorInitializer;
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/** Converts biomes in an array into the chunk image data. */
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static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
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{
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// Make sure the two arrays are of the same size, compile-time.
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// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
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static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
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static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
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// Convert the biomes into color:
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for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
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{
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a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
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a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
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a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
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a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// Chunk:
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Chunk::Chunk() :
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m_IsValid(false)
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{
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@ -146,20 +14,12 @@ Chunk::Chunk() :
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const uchar * Chunk::getImage(void) const
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{
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ASSERT(m_IsValid);
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return m_Image;
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}
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void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes)
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{
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memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
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renderBiomes();
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for (size_t idx = 0; idx < ARRAYCOUNT(a_Biomes); ++idx)
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{
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m_Biomes[idx] = static_cast<short>(a_Biomes[idx]);
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}
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m_IsValid = true;
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}
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@ -173,16 +33,7 @@ EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ)
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{
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return biInvalidBiome;
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}
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return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ);
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}
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void Chunk::renderBiomes()
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{
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biomesToImage(m_Biomes, m_Image);
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return static_cast<EMCSBiome>(m_Biomes[a_RelX + 16 * a_RelZ]);
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}
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@ -18,9 +18,6 @@ public:
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/** Returns true iff the chunk data is valid - loaded or generated. */
|
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bool isValid(void) const { return m_IsValid; }
|
||||
|
||||
/** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
|
||||
const uchar * getImage(void) const;
|
||||
|
||||
/** Sets the biomes to m_Biomes and renders them into m_Image. */
|
||||
void setBiomes(const cChunkDef::BiomeMap & a_Biomes);
|
||||
|
||||
@ -28,19 +25,16 @@ public:
|
||||
Coords must be valid inside this chunk. */
|
||||
EMCSBiome getBiome(int a_RelX, int a_RelZ);
|
||||
|
||||
/** Returns the raw biome data for this chunk. */
|
||||
const short * getBiomes(void) const { return m_Biomes; }
|
||||
|
||||
protected:
|
||||
/** Flag that specifies if the chunk data is valid - loaded or generated. */
|
||||
bool m_IsValid;
|
||||
|
||||
/** Cached rendered image of this chunk's biomes. Updated in render(). */
|
||||
Image m_Image;
|
||||
|
||||
/** Biomes comprising the chunk, in the X + 16 * Z ordering. */
|
||||
cChunkDef::BiomeMap m_Biomes;
|
||||
|
||||
|
||||
/** Renders biomes from m_Biomes into m_Image. */
|
||||
void renderBiomes();
|
||||
/** Biomes comprising the chunk, in the X + 16 * Z ordering.
|
||||
Typed as short to save on memory, converted automatically when needed. */
|
||||
short m_Biomes[16 * 16];
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
Loading…
Reference in New Issue
Block a user