Migrated cSleep and cTimer to std::chrono
This commit is contained in:
parent
aa19a3afb0
commit
bde99d684e
@ -112,7 +112,6 @@ SET (HDRS
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MapManager.h
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Matrix4.h
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MemoryLeak.h
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MersenneTwister.h
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MobCensus.h
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MobFamilyCollecter.h
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MobProximityCounter.h
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@ -16,7 +16,6 @@
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#include "Mobs/Monster.h"
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#include "ChatColor.h"
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#include "OSSupport/Socket.h"
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#include "OSSupport/Timer.h"
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#include "Items/ItemHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockSlab.h"
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@ -63,8 +62,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_TimeSinceLastPacket(0),
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m_Ping(1000),
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m_PingID(1),
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m_PingStartTime(0),
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m_LastPingTime(1000),
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m_BlockDigAnimStage(-1),
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m_BlockDigAnimSpeed(0),
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m_BlockDigAnimX(0),
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@ -87,9 +84,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
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m_UniqueID = s_ClientCount;
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cTimer t1;
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m_LastPingTime = t1.GetNowTime();
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m_LastPingTime = std::chrono::steady_clock::now();
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LOGD("New ClientHandle created at %p", this);
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}
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@ -383,8 +378,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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// Delay the first ping until the client "settles down"
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// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
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cTimer t1;
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m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds
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m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
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cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
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}
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@ -1694,8 +1688,7 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
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{
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if (a_KeepAliveID == m_PingID)
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{
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cTimer t1;
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m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
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m_Ping = std::chrono::steady_clock::now() - m_PingStartTime;
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}
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}
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@ -1919,11 +1912,10 @@ void cClientHandle::Tick(float a_Dt)
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// Send a ping packet:
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if (m_State == csPlaying)
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{
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cTimer t1;
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if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
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if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now()))
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{
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m_PingID++;
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m_PingStartTime = t1.GetNowTime();
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m_PingStartTime = std::chrono::steady_clock::now();
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m_Protocol->SendKeepAlive(m_PingID);
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m_LastPingTime = m_PingStartTime;
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}
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@ -210,7 +210,7 @@ public:
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const AString & GetUsername(void) const;
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void SetUsername( const AString & a_Username);
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inline short GetPing(void) const { return m_Ping; }
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inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); }
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void SetViewDistance(int a_ViewDistance);
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int GetViewDistance(void) const { return m_ViewDistance; }
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@ -367,11 +367,11 @@ private:
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/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
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float m_TimeSinceLastPacket;
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short m_Ping;
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std::chrono::steady_clock::duration m_Ping;
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int m_PingID;
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long long m_PingStartTime;
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long long m_LastPingTime;
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static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
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std::chrono::steady_clock::time_point m_PingStartTime;
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std::chrono::steady_clock::time_point m_LastPingTime;
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std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000); // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
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// Values required for block dig animation
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int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
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@ -13,8 +13,8 @@
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/// Number of milliseconds per cycle
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const int CYCLE_MILLISECONDS = 100;
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/** Number of milliseconds per cycle */
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#define CYCLE_MILLISECONDS 100
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@ -87,7 +87,7 @@ void cDeadlockDetect::Execute(void)
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} Checker(this);
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cRoot::Get()->ForEachWorld(Checker);
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cSleep::MilliSleep(CYCLE_MILLISECONDS);
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std::this_thread::sleep_for(std::chrono::milliseconds(CYCLE_MILLISECONDS));
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} // while (should run)
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}
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@ -119,7 +119,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
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if (WorldAge.m_Age == a_Age)
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{
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WorldAge.m_NumCyclesSame += 1;
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if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
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if (WorldAge.m_NumCyclesSame > (m_IntervalSec * 1000) / CYCLE_MILLISECONDS)
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{
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DeadlockDetected();
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}
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@ -28,7 +28,7 @@ class cDeadlockDetect :
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public:
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cDeadlockDetect(void);
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/// Starts the detection. Hides cIsThread's Start, because we need some initialization
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/** Starts the detection. Hides cIsThread's Start, because we need some initialization */
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bool Start(int a_IntervalSec);
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protected:
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@ -11,7 +11,6 @@
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#include "../BlockEntities/BlockEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../Root.h"
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#include "../OSSupport/Timer.h"
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#include "../Chunk.h"
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#include "../Items/ItemHandler.h"
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#include "../Vector3.h"
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@ -27,7 +26,7 @@
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#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
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// 1000 = once per second
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#define PLAYER_LIST_TIME_MS 1000
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#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
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@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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SetMaxHealth(MAX_HEALTH);
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m_Health = MAX_HEALTH;
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cTimer t1;
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m_LastPlayerListTime = t1.GetNowTime();
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m_LastPlayerListTime = std::chrono::steady_clock::now();
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m_PlayerName = a_PlayerName;
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cWorld * World = NULL;
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@ -264,11 +261,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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m_Inventory.UpdateItems();
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// Send Player List (Once per m_LastPlayerListTime/1000 ms)
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cTimer t1;
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if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
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if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
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{
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m_World->BroadcastPlayerListUpdatePing(*this);
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m_LastPlayerListTime = t1.GetNowTime();
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m_LastPlayerListTime = std::chrono::steady_clock::now();
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}
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if (IsFlying())
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@ -516,7 +516,7 @@ protected:
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/** The item being dragged by the cursor while in a UI window */
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cItem m_DraggingItem;
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long long m_LastPlayerListTime;
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std::chrono::steady_clock::time_point m_LastPlayerListTime;
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cClientHandle * m_ClientHandle;
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@ -257,7 +257,6 @@ template class SizeChecker<UInt16, 2>;
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#ifndef TEST_GLOBALS
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// Common headers (part 1, without macros):
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#include "StringUtils.h"
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#include "OSSupport/Sleep.h"
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#include "OSSupport/CriticalSection.h"
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#include "OSSupport/Semaphore.h"
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#include "OSSupport/Event.h"
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@ -13,7 +13,6 @@ SET (SRCS
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IsThread.cpp
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ListenThread.cpp
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Semaphore.cpp
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Sleep.cpp
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Socket.cpp
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SocketThreads.cpp
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Timer.cpp)
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@ -28,7 +27,6 @@ SET (HDRS
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ListenThread.h
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Queue.h
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Semaphore.h
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Sleep.h
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Socket.h
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SocketThreads.h
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Timer.h)
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@ -33,7 +33,7 @@ protected:
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volatile bool m_ShouldTerminate;
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public:
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cIsThread(const AString & iThreadName);
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cIsThread(const AString & a_ThreadName);
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virtual ~cIsThread();
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/// Starts the thread; returns without waiting for the actual start
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@ -1,19 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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void cSleep::MilliSleep( unsigned int a_MilliSeconds)
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{
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#ifdef _WIN32
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Sleep(a_MilliSeconds); // Don't tick too much
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#else
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usleep(a_MilliSeconds*1000);
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#endif
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}
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@ -1,7 +0,0 @@
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#pragma once
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class cSleep
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{
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public:
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static void MilliSleep( unsigned int a_MilliSeconds);
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};
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@ -1,37 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Timer.h"
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cTimer::cTimer(void)
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{
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#ifdef _WIN32
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QueryPerformanceFrequency(&m_TicksPerSecond);
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#endif
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}
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long long cTimer::GetNowTime(void)
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{
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#ifdef _WIN32
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LARGE_INTEGER now;
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QueryPerformanceCounter(&now);
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return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart);
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#else
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long long)now.tv_sec * 1000 + (long long)now.tv_usec / 1000;
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#endif
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}
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@ -1,32 +0,0 @@
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// Timer.h
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// Declares the cTimer class representing an OS-independent of retrieving current time with msec accuracy
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#pragma once
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class cTimer
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{
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public:
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cTimer(void);
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// Returns the current time expressed in milliseconds
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long long GetNowTime(void);
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private:
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#ifdef _WIN32
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LARGE_INTEGER m_TicksPerSecond;
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#endif
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} ;
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12
src/Root.cpp
12
src/Root.cpp
@ -16,7 +16,6 @@
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#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
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#include "CommandOutput.h"
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#include "DeadlockDetect.h"
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#include "OSSupport/Timer.h"
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#include "LoggerListeners.h"
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#include "BuildInfo.h"
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@ -118,9 +117,7 @@ void cRoot::Start(void)
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m_bStop = false;
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while (!m_bStop)
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{
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cTimer Time;
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long long mseconds = Time.GetNowTime();
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auto BeginTime = std::chrono::steady_clock::now();
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m_bRestart = false;
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LoadGlobalSettings();
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@ -200,17 +197,14 @@ void cRoot::Start(void)
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}
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#endif
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long long finishmseconds = Time.GetNowTime();
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finishmseconds -= mseconds;
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LOG("Startup complete, took %lld ms!", finishmseconds);
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LOG("Startup complete, took %lld ms!", std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count());
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#ifdef _WIN32
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EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
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#endif
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while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
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{
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cSleep::MilliSleep(1000);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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if (m_TerminateEventRaised)
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@ -4,7 +4,6 @@
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#include "Server.h"
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#include "ClientHandle.h"
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#include "OSSupport/Timer.h"
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#include "Mobs/Monster.h"
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#include "OSSupport/Socket.h"
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#include "Root.h"
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@ -73,22 +72,19 @@ cServer::cTickThread::cTickThread(cServer & a_Server) :
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void cServer::cTickThread::Execute(void)
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{
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cTimer Timer;
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long long msPerTick = 50;
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long long LastTime = Timer.GetNowTime();
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auto LastTime = std::chrono::steady_clock::now();
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static const auto msPerTick = std::chrono::milliseconds(50);
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while (!m_ShouldTerminate)
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{
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long long NowTime = Timer.GetNowTime();
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float DeltaTime = (float)(NowTime-LastTime);
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m_ShouldTerminate = !m_Server.Tick(DeltaTime);
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long long TickTime = Timer.GetNowTime() - NowTime;
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auto NowTime = std::chrono::steady_clock::now();
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m_ShouldTerminate = !m_Server.Tick(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count());
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auto TickTime = std::chrono::steady_clock::now() - NowTime;
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if (TickTime < msPerTick)
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{
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// Stretch tick time until it's at least msPerTick
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cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
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std::this_thread::sleep_for(msPerTick -TickTime);
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}
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LastTime = NowTime;
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@ -11,7 +11,6 @@
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#include "inifile/iniFile.h"
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#include "ChunkMap.h"
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#include "Generating/ChunkDesc.h"
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#include "OSSupport/Timer.h"
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#include "SetChunkData.h"
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// Serializers
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@ -109,7 +108,7 @@ protected:
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// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
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for (int i = 0; i < 20; i++)
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{
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cSleep::MilliSleep(100);
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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if (m_ShouldTerminate)
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{
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return;
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@ -159,7 +158,7 @@ protected:
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// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
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for (int i = 0; i < 20; i++)
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{
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cSleep::MilliSleep(100);
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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if (m_ShouldTerminate)
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{
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return;
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@ -167,8 +166,7 @@ protected:
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}
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} // for (-ever)
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}
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} ;
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};
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@ -201,23 +199,20 @@ cWorld::cTickThread::cTickThread(cWorld & a_World) :
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void cWorld::cTickThread::Execute(void)
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{
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cTimer Timer;
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auto LastTime = std::chrono::steady_clock::now();
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static const auto msPerTick = std::chrono::milliseconds(50);
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auto TickTime = std::chrono::steady_clock::duration(50);
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const Int64 msPerTick = 50;
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Int64 LastTime = Timer.GetNowTime();
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Int64 TickDuration = 50;
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while (!m_ShouldTerminate)
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{
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Int64 NowTime = Timer.GetNowTime();
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float DeltaTime = (float)(NowTime - LastTime);
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m_World.Tick(DeltaTime, (int)TickDuration);
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TickDuration = Timer.GetNowTime() - NowTime;
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auto NowTime = std::chrono::steady_clock::now();
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m_World.Tick(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count(), std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count());
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TickTime = std::chrono::steady_clock::now() - NowTime;
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if (TickDuration < msPerTick)
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if (TickTime < msPerTick)
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{
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// Stretch tick time until it's at least msPerTick
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cSleep::MilliSleep((unsigned int)(msPerTick - TickDuration));
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std::this_thread::sleep_for(msPerTick -TickTime);
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}
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LastTime = NowTime;
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@ -160,7 +160,10 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
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if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
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{
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while (!g_ServerTerminated) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
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while (!g_ServerTerminated)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Delay as much as possible to try to get the server to shut down cleanly
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}
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}
|
||||
|
||||
return TRUE;
|
||||
|
Loading…
Reference in New Issue
Block a user