Explosions do not effect the terrain when they are in water.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1608 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1499,6 +1499,17 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
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void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected)
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{
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switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
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// Check if the explosion is in a liquid.
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{
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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{
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return;
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}
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}
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cBlockArea area;
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int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
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int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
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