Merged branch 'master' of git://github.com/sriehl/MCServer
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@@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BeaconEntity.h"
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#include <algorithm>
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#include "../BlockArea.h"
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#include "../Entities/Player.h"
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@@ -227,10 +228,7 @@ void cBeaconEntity::GiveEffects(void)
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virtual bool Item(cPlayer * a_Player)
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{
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Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
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if (PlayerPosition.y > (double)m_PosY)
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{
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PlayerPosition.y = (double)m_PosY;
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}
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PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y);
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// TODO: Vanilla minecraft uses an AABB check instead of a radius one
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Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
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@@ -255,7 +253,7 @@ void cBeaconEntity::GiveEffects(void)
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, m_PrimaryEffect(a_PrimaryEffect)
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, m_SecondaryEffect(a_SecondaryEffect)
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, m_EffectLevel(a_EffectLevel)
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{};
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{}
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
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GetWorld()->ForEachPlayer(PlayerCallback);
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@@ -288,7 +286,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
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OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != NULL)
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{
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// if (a_Player->GetWindow() != Window)
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@@ -307,7 +305,3 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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