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Merge pull request #1634 from mc-server/DungeonSpawners

Dungeons spawners now spawn mobs
This commit is contained in:
Mattes D 2014-12-02 11:15:20 +01:00
commit bc8937d315

View File

@ -7,6 +7,7 @@
#include "DungeonRoomsFinisher.h"
#include "../FastRandom.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
@ -57,6 +58,22 @@ public:
int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions;
m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ);
m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ);
// Choose what the mobspawner will spawn.
// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100;
if (MobType <= 25)
{
m_MonsterType = mtSkeleton;
}
else if (MobType <= 50)
{
m_MonsterType = mtSpider;
}
else
{
m_MonsterType = mtZombie;
}
}
protected:
@ -76,6 +93,8 @@ protected:
/** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */
Vector3i m_Chest2;
/** The monster type for the mobspawner entity. */
eMonsterType m_MonsterType;
/** Decodes the position index along the room walls into a proper 2D position for a chest.
@ -246,7 +265,9 @@ protected:
)
{
a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
// TODO: Set the spawned mob
cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ));
ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
MobSpawner->SetEntity(m_MonsterType);
}
}
} ;