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fixed a few remaining issues with worldstorage

This commit is contained in:
Tycho Bickerstaff 2014-01-02 17:37:34 +00:00
parent 042b72bc17
commit bbdb34252e
2 changed files with 6 additions and 24 deletions

View File

@ -103,8 +103,7 @@ void cWorldStorage::WaitForFinish(void)
// Wait for the thread to finish:
m_ShouldTerminate = true;
m_Event.Set();
m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
m_Event.Set(); // Wake up the thread if waiting
super::Wait();
LOG("World storage thread finished");
}
@ -127,7 +126,6 @@ void cWorldStorage::WaitForSaveQueueEmpty(void)
size_t cWorldStorage::GetLoadQueueLength(void)
{
cCSLock Lock(m_CSQueues);
return m_LoadQueue.Size();
}
@ -137,7 +135,6 @@ size_t cWorldStorage::GetLoadQueueLength(void)
size_t cWorldStorage::GetSaveQueueLength(void)
{
cCSLock Lock(m_CSQueues);
return m_SaveQueue.Size();
}
@ -147,6 +144,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
m_Event.Set();
m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
}
@ -156,6 +154,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_Event.Set();
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
@ -175,18 +174,6 @@ void cWorldStorage::QueueSavedMessage(void)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
/*cCSLock Lock(m_CSQueues);
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
{
continue;
}
m_LoadQueue.erase(itr);
Lock.Unlock();
m_evtRemoved.Set();
return;
} // for itr - m_LoadQueue[]*/
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
}
@ -245,7 +232,6 @@ void cWorldStorage::Execute(void)
while (!m_ShouldTerminate)
{
m_Event.Wait();
// Process both queues until they are empty again:
bool Success;
do
@ -258,7 +244,6 @@ void cWorldStorage::Execute(void)
Success = LoadOneChunk();
Success |= SaveOneChunk();
m_evtRemoved.Set();
} while (Success);
}
}

View File

@ -116,15 +116,10 @@ protected:
cWorld * m_World;
AString m_StorageSchemaName;
// Both queues are locked by the same CS
cCriticalSection m_CSQueues;
sChunkLoadQueue m_LoadQueue;
cChunkCoordsQueue m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
/// All the storage schemas (all used for loading)
cWSSchemaList m_Schemas;
@ -135,6 +130,8 @@ protected:
virtual void Execute(void) override;
cEvent m_Event; // Set when there's any addition to the queues
/// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
bool LoadOneChunk(void);