Fixed villages generating under-water.
The CompoGenBiomal didn't update the heightmap properly.
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parent
26a349b4f5
commit
bb78bd88b5
@ -435,7 +435,12 @@ protected:
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{
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bool HasHadWater = false;
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int PatternIdx = 0;
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HEIGHTTYPE top = std::max(m_SeaLevel, a_ChunkDesc.GetHeight(a_RelX, a_RelZ));
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HEIGHTTYPE top = a_ChunkDesc.GetHeight(a_RelX, a_RelZ);
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if (top < m_SeaLevel)
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{
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top = m_SeaLevel;
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a_ChunkDesc.SetHeight(a_RelX, a_RelZ, top - 1);
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}
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for (int y = top; y > 0; y--)
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{
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if (a_ShapeColumn[y] > 0)
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@ -234,13 +234,14 @@ protected:
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{
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for (int x = MinX; x <= MaxX; x++)
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{
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if (IsBlockWater(a_Chunk.GetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z)))
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auto height = cChunkDef::GetHeight(a_HeightMap, x, z);
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if (IsBlockWater(a_Chunk.GetBlockType(x, height, z)))
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{
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a_Chunk.SetBlockTypeMeta(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, WaterRoadBlockType, WaterRoadBlockMeta);
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a_Chunk.SetBlockTypeMeta(x, height, z, WaterRoadBlockType, WaterRoadBlockMeta);
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}
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else
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{
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a_Chunk.SetBlockTypeMeta(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, RoadBlockType, RoadBlockMeta);
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a_Chunk.SetBlockTypeMeta(x, height, z, RoadBlockType, RoadBlockMeta);
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}
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}
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}
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