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Now Horses spawn with correct data values.

The max-value of style is 4, of color is 6.
See http://wiki.vg/Entities#Horse
Also based on the if, the max value of HorseType is 7.
Bugfix #2259
This commit is contained in:
bibo38 2015-06-26 19:32:16 +02:00
parent 0a7c54261f
commit bb46afcb7e

View File

@ -1073,9 +1073,9 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
case mtHorse: case mtHorse:
{ {
// Horses take a type (species), a colour, and a style (dots, stripes, etc.) // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
int HorseType = Random.NextInt(7); int HorseType = Random.NextInt(8);
int HorseColor = Random.NextInt(6); int HorseColor = Random.NextInt(7);
int HorseStyle = Random.NextInt(6); int HorseStyle = Random.NextInt(5);
int HorseTameTimes = Random.NextInt(6) + 1; int HorseTameTimes = Random.NextInt(6) + 1;
if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7)) if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))