Now Horses spawn with correct data values.
The max-value of style is 4, of color is 6. See http://wiki.vg/Entities#Horse Also based on the if, the max value of HorseType is 7. Bugfix #2259
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@ -1073,9 +1073,9 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
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case mtHorse:
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case mtHorse:
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{
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{
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// Horses take a type (species), a colour, and a style (dots, stripes, etc.)
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// Horses take a type (species), a colour, and a style (dots, stripes, etc.)
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int HorseType = Random.NextInt(7);
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int HorseType = Random.NextInt(8);
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int HorseColor = Random.NextInt(6);
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int HorseColor = Random.NextInt(7);
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int HorseStyle = Random.NextInt(6);
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int HorseStyle = Random.NextInt(5);
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int HorseTameTimes = Random.NextInt(6) + 1;
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int HorseTameTimes = Random.NextInt(6) + 1;
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if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
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if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
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