NetworkSingleton: Fixed an object leak upon termination.
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@ -149,6 +149,7 @@ void cNetworkSingleton::RunEventLoop(cNetworkSingleton * a_Self)
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timeval timeout{}; // Zero timeout - execute immediately
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timeval timeout{}; // Zero timeout - execute immediately
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evtimer_add(timer, &timeout);
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evtimer_add(timer, &timeout);
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event_base_loop(a_Self->m_EventBase, EVLOOP_NO_EXIT_ON_EMPTY);
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event_base_loop(a_Self->m_EventBase, EVLOOP_NO_EXIT_ON_EMPTY);
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event_free(timer);
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}
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}
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