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Sticky pistons should work as well now

git-svn-id: http://mc-server.googlecode.com/svn/trunk@379 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-03-06 22:17:36 +00:00
parent b20fa171a4
commit bae54ee7bd

View File

@ -335,6 +335,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
switch( Block )
{
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
if( IsPowered( pos ) )
{
cPiston Piston( m_World );
@ -371,6 +372,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
}
break;
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
}
@ -419,6 +421,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
}
break;
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
}