Remove some unused typedefs
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@ -28,8 +28,6 @@ class cRedstoneSimulatorChunkData;
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struct SetChunkData;
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typedef std::list<cClientHandle *> cClientHandleList;
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// A convenience macro for calling GetChunkAndRelByAbsolute.
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#define PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel)
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@ -26,7 +26,6 @@ class cDeadlockDetect;
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struct SetChunkData;
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typedef std::list<cClientHandle *> cClientHandleList;
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using cChunkCallback = cFunctionRef<bool(cChunk &)>;
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using cEntityCallback = cFunctionRef<bool(cEntity &)>;
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using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
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@ -28,12 +28,6 @@
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typedef std::list< cClientHandle* > ClientList;
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////////////////////////////////////////////////////////////////////////////////
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// cServerListenCallbacks:
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