Implemented xoft's suggestions
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@ -420,6 +420,18 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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{ 0,-1, -1}, /* Wires one lower, surrounding self stop */
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{ 0,-1, -1}, /* Wires one lower, surrounding self stop */
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} ;
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} ;
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static const struct // Define which directions the wire will check for repeater prescence
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{
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int x, y, z;
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} gSideCoords[] =
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{
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{ 1, 0, 0 },
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{-1, 0, 0 },
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{ 0, 0, 1 },
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{ 0, 0,-1 },
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{ 0, 1, 0 },
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};
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// Check to see if directly beside a power source
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// Check to see if directly beside a power source
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
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{
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{
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@ -490,13 +502,14 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
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{
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{
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for (size_t i = 0; i < 3; i++) // Look for repeaters immediately surrounding self and try to power them
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for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
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{
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{
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if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
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if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
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{
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{
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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}
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}
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}
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}
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// Wire still powered, power blocks beneath
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// Wire still powered, power blocks beneath
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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