Added respawn screen when switching worlds.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1598 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -901,8 +901,9 @@ bool cPlayer::MoveToWorld( const char* a_WorldName )
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/* Add player to all the necessary parts of the new world */
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SetWorld( World );
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GetWorld()->AddPlayer(this);
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GetClientHandle()->StreamChunks();
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m_ClientHandle->HandleRespawn();
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m_ClientHandle->StreamChunks();
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return true;
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}
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