Updated the defaults for the overworld world generator
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@ -800,7 +800,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
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a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown");
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a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D");
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a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
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a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals");
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a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals");
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break;
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}
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case dimNether:
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