cItem: Added useful utility functions
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1599 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -3,6 +3,7 @@
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#include "Item.h"
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#include "Item.h"
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#include <json/json.h>
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#include <json/json.h>
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#include "Items/ItemHandler.h"
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@ -19,6 +20,20 @@ cItem cItem::CopyOne(void) const
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cItem & cItem::AddCount(char a_AmountToAdd)
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{
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m_ItemCount += a_AmountToAdd;
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if (m_ItemCount <= 0)
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{
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Empty();
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}
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return *this;
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}
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short cItem::GetMaxDamage(void) const
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short cItem::GetMaxDamage(void) const
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{
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{
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switch (m_ItemType)
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switch (m_ItemType)
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@ -97,6 +112,25 @@ bool cItem::IsStackableWith(const cItem & a_OtherStack) const
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bool cItem::IsFullStack(void) const
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{
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return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
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}
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/// Returns the cItemHandler responsible for this item type
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cItemHandler * cItem::GetHandler(void) const
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{
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return ItemHandler(m_ItemType);
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}
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void cItem::GetJson(Json::Value & a_OutValue) const
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void cItem::GetJson(Json::Value & a_OutValue) const
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{
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{
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a_OutValue["ID"] = m_ItemType;
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a_OutValue["ID"] = m_ItemType;
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@ -16,6 +16,9 @@
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// fwd:
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class cItemHandler;
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namespace Json
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namespace Json
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{
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{
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class Value;
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class Value;
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@ -110,6 +113,9 @@ public:
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/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
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/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
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cItem CopyOne(void) const;
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cItem CopyOne(void) const;
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/// Adds the specified count to this object and returns the reference to self (useful for chaining)
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cItem & AddCount(char a_AmountToAdd);
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/// Returns the maximum damage value that this item can have; zero if damage is not applied
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/// Returns the maximum damage value that this item can have; zero if damage is not applied
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short GetMaxDamage(void) const;
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short GetMaxDamage(void) const;
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@ -120,14 +126,26 @@ public:
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/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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bool IsStackableWith(const cItem & a_OtherStack) const;
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bool IsStackableWith(const cItem & a_OtherStack) const;
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/// Returns true if the item is stacked up to its maximum stacking.
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bool IsFullStack(void) const;
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// tolua_end
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// tolua_end
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void GetJson( Json::Value & a_OutValue ) const;
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void FromJson( const Json::Value & a_Value );
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// tolua_begin
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/// Returns the cItemHandler responsible for this item type
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cItemHandler * GetHandler(void) const;
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/// Saves the item data into JSON representation
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void GetJson(Json::Value & a_OutValue) const;
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/// Loads the item data from JSON representation
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void FromJson(const Json::Value & a_Value);
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/// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
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static bool IsEnchantable(short a_ItemType);
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static bool IsEnchantable(short a_ItemType);
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// tolua_begin
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short m_ItemType;
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short m_ItemType;
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char m_ItemCount;
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char m_ItemCount;
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short m_ItemDamage;
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short m_ItemDamage;
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