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Fixed wire repeater checking

This commit is contained in:
Tiger Wang 2013-12-15 13:56:32 +00:00
parent bbcef6d6eb
commit b87055f7a5

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@ -490,7 +490,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
{ {
for (size_t i = 0; i < 4; i++) // Look for repeaters immediately surrounding self and try to power them for (size_t i = 0; i < 3; i++) // Look for repeaters immediately surrounding self and try to power them
{ {
if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
{ {