Fixed a problem in cCSLock (sorry); reverted cChunk
git-svn-id: http://mc-server.googlecode.com/svn/trunk@195 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -249,7 +249,7 @@ void cChunk::Tick(float a_Dt)
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}
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m_pState->PendingSendBlocks.clear();
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}
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cCSUnlock Unlock( Lock );
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Lock.Unlock();
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while( !m_pState->UnloadQuery.empty() )
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{
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@ -261,10 +261,10 @@ void cChunk::Tick(float a_Dt)
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m_pState->UnloadQuery.remove( *m_pState->UnloadQuery.begin() );
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}
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m_pState->BlockListCriticalSection.Lock();
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cCSLock Lock2(m_pState->BlockListCriticalSection);
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std::map< unsigned int, int > ToTickBlocks = m_pState->ToTickBlocks;
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m_pState->ToTickBlocks.clear();
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m_pState->BlockListCriticalSection.Unlock();
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Lock2.Unlock();
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bool isRedstone = false;
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for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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@ -107,6 +107,12 @@ cCSLock::cCSLock(cCriticalSection & a_CS)
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cCSLock::~cCSLock()
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{
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#ifdef _DEBUG
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if (!m_IsLocked)
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{
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return;
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}
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#endif // _DEBUG
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Unlock();
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}
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