Changed Signiture of OnUpdate
This commit is contained in:
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6e39ed3868
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@ -65,7 +65,7 @@ public:
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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a_Chunk.GetWorld()->GrowCactus(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
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}
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@ -74,7 +74,7 @@ public:
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE Light = a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ);
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@ -25,7 +25,7 @@ public:
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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if (m_BlockType != E_BLOCK_GRASS)
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{
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@ -28,7 +28,7 @@ public:
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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bool Found = false;
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@ -32,7 +32,7 @@ public:
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}
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virtual void Check(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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virtual void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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{
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switch (m_BlockType)
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{
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@ -47,7 +47,7 @@ public:
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break;
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}
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}
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super::Check(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
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super::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
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}
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} ;
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@ -68,7 +68,7 @@ public:
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/// Called to tick the block
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virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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if (a_Chunk.GetWorld()->ShouldLavaSpawnFire())
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{
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@ -261,7 +261,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
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void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@ -361,14 +361,14 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
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void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cItems Pickups;
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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ConvertToPickups(Pickups, Meta);
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// Allow plugins to modify the pickups:
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cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
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a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
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if (!Pickups.empty())
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{
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@ -384,7 +384,7 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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}
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}
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@ -446,7 +446,7 @@ bool cBlockHandler::DoesDropOnUnsuitable(void)
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
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{
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if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk))
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{
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@ -454,7 +454,7 @@ void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, int a_RelX, int a_
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
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DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
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}
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a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
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@ -5,6 +5,7 @@
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#include "../Item.h"
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#include "WorldInterface.h"
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#include "ChunkInterface.h"
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#include "BlockPluginInterface.h"
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@ -25,7 +26,7 @@ public:
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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@ -72,7 +73,7 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
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virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Returns step sound name of block
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virtual const char * GetStepSound(void);
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@ -113,7 +114,7 @@ public:
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By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
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and wakes up all simulators on the block.
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*/
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virtual void Check(cChunkInterface & ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
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/// <returns>Block meta following rotation</returns>
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@ -77,7 +77,7 @@ public:
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x04) != 0)
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@ -116,8 +116,8 @@ public:
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}
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// Decay the leaves:
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DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
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a_Chunk.GetWorld()->DigBlock(BlockX, a_RelY, BlockZ);
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DropBlock(a_ChunkInterface, a_WorldInterface, a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
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a_ChunkInterface.DigBlock(a_WorldInterface, BlockX, a_RelY, BlockZ);
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}
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@ -35,7 +35,7 @@ public:
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}
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Meta >= 7)
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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a_Chunk.GetWorld()->GrowSugarcane(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
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}
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}
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void Check(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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{
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NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
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@ -128,7 +128,7 @@ public:
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
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DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
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}
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a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
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return;
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@ -31,7 +31,7 @@
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#include "Simulator/FluidSimulator.h"
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#include "MobCensus.h"
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#include "MobSpawner.h"
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#include "BlockInServerPluginInterface.h"
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#include "json/json.h"
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@ -638,7 +638,9 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(*this, a_RelX, a_RelY, a_RelZ);
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface,*this, a_RelX, a_RelY, a_RelZ);
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}
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@ -763,6 +765,7 @@ void cChunk::CheckBlocks()
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std::swap(m_ToTickBlocks, ToTickBlocks);
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cChunkInterface ChunkInterface(m_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*m_World);
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for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
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{
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@ -770,7 +773,7 @@ void cChunk::CheckBlocks()
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Vector3i BlockPos = IndexToCoordinate(index);
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cBlockHandler * Handler = BlockHandler(GetBlock(index));
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Handler->Check(ChunkInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
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Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
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} // for itr - ToTickBlocks[]
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}
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@ -789,6 +792,9 @@ void cChunk::TickBlocks(void)
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int TickY = m_BlockTickY;
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int TickZ = m_BlockTickZ;
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
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// This is so that SetNextBlockTick() works
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for (int i = 0; i < 50; i++,
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@ -813,7 +819,7 @@ void cChunk::TickBlocks(void)
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(*this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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} // for i - tickblocks
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}
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#include "../Simulator/FluidSimulator.h"
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#include "../Blocks/BlockHandler.h"
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#include "../LineBlockTracer.h"
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#include "../BlockInServerPluginInterface.h"
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@ -142,7 +143,9 @@ public:
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cBlockHandler * Handler = BlockHandler(CurrentBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*a_World);
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Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../FastRandom.h"
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#include "../BlockInServerPluginInterface.h"
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// Handlers:
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#include "ItemBed.h"
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@ -257,7 +258,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
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{
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if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
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{
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Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*a_World);
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Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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#include "../Entities/Player.h"
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#include "../Blocks/BlockHandler.h"
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#include "../BlockInServerPluginInterface.h"
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@ -25,7 +26,9 @@ public:
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (Block == E_BLOCK_SNOW)
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{
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BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*a_World);
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BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_Player->UseEquippedItem();
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@ -5,6 +5,7 @@
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#include "../World.h"
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#include "../BlockArea.h"
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#include "../Blocks/BlockHandler.h"
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#include "../BlockInServerPluginInterface.h"
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@ -150,7 +151,9 @@ void cVillager::HandleFarmerTryHarvestCrops()
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if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
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{
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cBlockHandler * Handler = cBlockHandler::GetBlockHandler(CropBlock);
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Handler->DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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cChunkInterface ChunkInterface(m_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*m_World);
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Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
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m_ActionCountDown = 20;
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "World.h"
|
||||
#include "Server.h"
|
||||
#include "Blocks/BlockHandler.h"
|
||||
#include "BlockInServerPluginInterface.h"
|
||||
|
||||
|
||||
|
||||
@ -90,7 +91,9 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
|
||||
cBlockHandler * Handler = BlockHandler(currBlock);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
|
||||
cChunkInterface ChunkInterface(m_World->GetChunkMap());
|
||||
cBlockInServerPluginInterface PluginInterface(*m_World);
|
||||
Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, NULL, pistx, pisty, pistz);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "../Chunk.h"
|
||||
#include "../BlockArea.h"
|
||||
#include "../Blocks/BlockHandler.h"
|
||||
#include "../BlockInServerPluginInterface.h"
|
||||
|
||||
|
||||
|
||||
@ -273,8 +274,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
|
||||
cBlockHandler * Handler = BlockHandler(BlockType);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
cChunkInterface ChunkInterface(m_World.GetChunkMap());
|
||||
cBlockInServerPluginInterface PluginInterface(m_World);
|
||||
Handler->DropBlock(
|
||||
&m_World, NULL,
|
||||
ChunkInterface,
|
||||
m_World,
|
||||
PluginInterface,
|
||||
NULL,
|
||||
a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
|
||||
a_RelY,
|
||||
a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ
|
||||
|
Loading…
Reference in New Issue
Block a user