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Updated Core plugin to allow spawning items with damage/metadata, the damage/metadata can also be specified in items.ini

Incremented version number of Core :P

git-svn-id: http://mc-server.googlecode.com/svn/trunk@170 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-01-25 15:33:49 +00:00
parent ce11c6b2bd
commit b8046a8e9d
2 changed files with 68 additions and 28 deletions

View File

@ -5,6 +5,7 @@ SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
local BannedPlayersIni = {}
local WhiteListIni = {}
local ItemsTable = {}
CorePlugin = {}
CorePlugin.__index = CorePlugin
@ -24,7 +25,7 @@ end
function CorePlugin:Initialize()
self:SetName( "Core" )
self:SetVersion( 6 )
self:SetVersion( 7 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
@ -73,9 +74,32 @@ function CorePlugin:Initialize()
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
itemsINI = cIniFile("items.ini")
local itemsINI = cIniFile("items.ini")
if ( itemsINI:ReadFile() == true ) then
LOGINFO("Core: loaded " .. itemsINI:GetNumValues('Items') .. " item names.")
local KeyID = itemsINI:FindKey('Items')
LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
for i = 0, itemsINI:GetNumValues('Items') do
local ItemName = itemsINI:GetValueName( KeyID, i )
local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
--LOGINFO( "#ItemData: " .. #ItemData )
if( #ItemData > 0 ) then
--LOGINFO("ItemData[0]: "..ItemData[1])
local ItemID = tonumber( ItemData[1] )
if( ItemID > 0 ) then
local ItemMeta = 0
if( #ItemData > 1 ) then
ItemMeta = tonumber( ItemData[2] )
end
ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
end
end
end
HAVE_ITEM_NAMES = true
end
@ -342,51 +366,64 @@ end
function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name] <Amount>" )
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
return true
end
foundItem = false
local FoundItem = false
local ItemSyntax = Split[2] -- Contains item string with optional metadata
local ItemData = StringSplit( Split[2], ":" )
ItemID = tonumber( Split[2] )
if( ItemID == nil or not IsValidItem( ItemID ) ) then
-- nothing
else
foundItem = true
-- Default item values
local ItemID = 0
local ItemMeta = 0
local ItemAmount = 1
if( #ItemData > 0 ) then
ItemID = ItemData[1]
end
if not foundItem then
if ( HAVE_ITEM_NAMES == true ) then
itemValue = itemsINI:GetValueI('Items', ''..Split[2]..'', 0)
if itemValue ~= 0 then
ItemID = itemValue
if( ItemID == nil or not IsValidItem( tonumber(itemValue) ) ) then
-- nothing
else
foundItem = true
end
end
if( tonumber(ItemID) ~= nil ) then -- Definitely a number
ItemID = tonumber(ItemID)
if( IsValidItem( ItemID ) ) then
FoundItem = true
end
end
if not foundItem then
if( FoundItem == false ) then
if ( HAVE_ITEM_NAMES == true ) then
local Item = ItemsTable[ ItemID ]
if( Item ~= nil ) then
ItemID = Item.m_ItemID
ItemMeta = Item.m_ItemHealth
FoundItem = true
end
end
end
-- Override metadata from item in list, if metadata was given
if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
ItemMeta = tonumber( ItemData[2] )
end
if( FoundItem == false ) then
Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
return true
end
local Amount = 1
if( #Split == 3 ) then
Amount = tonumber( Split[3] )
if( Amount == nil or Amount < 1 or Amount > 512 ) then
ItemAmount = tonumber( Split[3] )
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, Amount )
local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. Amount .. " times " .. ItemID )
LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end

View File

@ -209,6 +209,9 @@ lightdust=348
rawfish=349
fish=349
cookedfish=350
dye=351
inksac=351:0
cactusgreen=351:2
shears=359
goldrecord=2256
greenrecord=2257