Fixed a potential crash in cEntity bindings.
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1f301d7560
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b78078a3a6
@ -558,7 +558,11 @@ void cLuaState::Push(cEntity * a_Entity)
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{
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{
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ASSERT(IsValid());
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ASSERT(IsValid());
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if (a_Entity->IsMob())
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if (a_Entity == nullptr)
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{
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lua_pushnil(m_LuaState);
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}
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else if (a_Entity->IsMob())
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{
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{
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// Don't push specific mob types, as those are not exported in the API:
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// Don't push specific mob types, as those are not exported in the API:
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tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
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tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
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@ -566,7 +570,7 @@ void cLuaState::Push(cEntity * a_Entity)
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else
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else
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{
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{
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// Push the specific class type:
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// Push the specific class type:
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tolua_pushusertype(m_LuaState, a_Entity, (a_Entity == nullptr) ? "cEntity" : a_Entity->GetClass());
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tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass());
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}
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}
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m_NumCurrentFunctionArgs += 1;
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m_NumCurrentFunctionArgs += 1;
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}
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}
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