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Fixed decision failure

This commit is contained in:
Tiger Wang 2014-06-05 08:28:01 +01:00
parent f22a1b226c
commit b73bf1a1e3

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@ -1034,7 +1034,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning !IsOnFire() && // Not already burning
(IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || GetWorld()->IsWeatherWet()) // Not raining (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || !GetWorld()->IsWeatherWet()) // Not raining
) )
{ {
// Burn for 100 ticks, then decide again // Burn for 100 ticks, then decide again