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Protocol 1.7: Implemented the first batch of sent packets.

This commit is contained in:
madmaxoft 2013-11-01 16:20:15 +01:00
parent db190a627c
commit b6faeaba18
6 changed files with 658 additions and 3 deletions

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@ -77,6 +77,7 @@ public:
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)

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@ -54,6 +54,7 @@ public:
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;

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@ -14,6 +14,9 @@ Implements the 1.7.x protocol classes:
#include "../Root.h"
#include "../Server.h"
#include "../Entities/Player.h"
#include "../World.h"
#include "ChunkDataSerializer.h"
#include "../Entities/Pickup.h"
@ -64,6 +67,579 @@ void cProtocol172::DataReceived(const char * a_Data, int a_Size)
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x1b); // Attach Entity packet
Packet.WriteBEInt(a_Entity.GetUniqueID());
Packet.WriteBEInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
Packet.WriteBool(false);
WritePacket(Packet);
}
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
cByteBuffer Packet(30);
Packet.WriteVarInt(0x24); // Block Action packet
Packet.WriteBEInt(a_BlockX);
Packet.WriteBEShort(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteChar(a_Byte1);
Packet.WriteChar(a_Byte2);
Packet.WriteVarInt(a_BlockType);
WritePacket(Packet);
}
void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x24); // Block Action packet
Packet.WriteBEInt(a_EntityID);
Packet.WriteBEInt(a_BlockX);
Packet.WriteBEInt(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteChar(a_Stage);
WritePacket(Packet);
}
void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x23); // Block Change packet
Packet.WriteBEInt(a_BlockX);
Packet.WriteByte(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteVarInt(a_BlockType);
Packet.WriteByte(a_BlockMeta);
WritePacket(Packet);
}
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
cByteBuffer Packet(20 + a_Changes.size() * 4);
Packet.WriteVarInt(0x22); // Multi Block Change packet
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.WriteBEShort((short)a_Changes.size());
Packet.WriteBEInt(a_Changes.size() * 4);
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
Packet.WriteBEInt((Coords << 16) | Blocks);
} // for itr - a_Changes[]
WritePacket(Packet);
}
void cProtocol172::SendChat(const AString & a_Message)
{
AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str());
cByteBuffer Packet(20 + Message.size());
Packet.WriteVarInt(0x02); // Chat Message packet
Packet.WriteVarUTF8String(Message);
WritePacket(Packet);
}
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too
cByteBuffer Packet(40 + ChunkData.size());
Packet.WriteVarInt(0x21); // Chunk Data packet
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.Write(ChunkData.data(), ChunkData.size());
WritePacket(Packet);
}
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cByteBuffer Packet(9);
Packet.WriteVarInt(0x0d); // Collect Item packet
Packet.WriteBEInt(a_Pickup.GetUniqueID());
Packet.WriteBEInt(a_Player.GetUniqueID());
WritePacket(Packet);
}
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
cByteBuffer Packet(6);
Packet.WriteVarInt(0x13); // Destroy Entities packet
Packet.WriteByte(0);
Packet.WriteBEInt(a_Entity.GetUniqueID());
WritePacket(Packet);
}
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cByteBuffer Packet(10 + a_Reason.size());
Packet.WriteVarInt(0x40); // Disconnect packet
Packet.WriteVarUTF8String(a_Reason);
WritePacket(Packet);
}
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< Request the client to open up the sign editor for the sign(1.6+)
{
// TODO
}
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
// TODO
}
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
// TODO
}
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
// TODO
}
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
// TODO
}
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
// TODO
}
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
// TODO
}
void cProtocol172::SendHealth(void)
{
// TODO
}
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
// TODO
}
void cProtocol172::SendKeepAlive(int a_PingID)
{
// TODO
}
void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the spawn position:
cByteBuffer Packet(20);
Packet.WriteVarInt(0x05); // Spawn Position packet
Packet.WriteBEInt((int)a_World.GetSpawnX());
Packet.WriteBEInt((int)a_World.GetSpawnY());
Packet.WriteBEInt((int)a_World.GetSpawnZ());
WritePacket(Packet);
// Send player abilities:
SendPlayerAbilities();
}
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
// TODO
}
void cProtocol172::SendPlayerAbilities(void)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x39); // Player Abilities packet
Byte Flags = 0;
if (m_Client->GetPlayer()->IsGameModeCreative())
{
Flags |= 0x01;
}
// TODO: Other flags (god mode, flying, can fly
Packet.WriteByte(Flags);
// TODO: Packet.WriteBEFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed());
Packet.WriteBEFloat(0.05f);
Packet.WriteBEFloat((float)m_Client->GetPlayer()->GetMaxSpeed());
WritePacket(Packet);
}
void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
// TODO
}
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cByteBuffer Packet(10 + a_Player.GetName().size());
Packet.WriteVarInt(0x38); // Playerlist Item packet
Packet.WriteVarUTF8String(a_Player.GetName());
Packet.WriteBool(a_IsOnline);
Packet.WriteBEShort(a_Player.GetClientHandle()->GetPing());
WritePacket(Packet);
}
void cProtocol172::SendPlayerMaxSpeed(void)
{
SendPlayerAbilities();
}
void cProtocol172::SendPlayerMoveLook(void)
{
// TODO
}
void cProtocol172::SendPlayerPosition(void)
{
// TODO
}
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
// TODO
}
void cProtocol172::SendRespawn(void)
{
// TODO
}
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
// TODO
}
void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
// TODO
}
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// TODO
}
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
// TODO
}
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
// TODO
}
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
// TODO
}
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
// TODO
}
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
// TODO
}
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
// TODO
}
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
// TODO
}
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
// TODO
}
void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
{
// TODO
}
void cProtocol172::SendWeather(eWeather a_Weather)
{
// TODO
}
void cProtocol172::SendWholeInventory(const cInventory & a_Inventory)
{
// TODO
}
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
// TODO
}
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
// TODO
}
void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
// TODO
}
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
// TODO
}
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
@ -539,3 +1115,4 @@ void cProtocol172::Flush(void)

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@ -14,16 +14,19 @@ Declares the 1.7.x protocol classes:
#pragma once
#include "Protocol16x.h"
#include "Protocol.h"
#include "../ByteBuffer.h"
#include "../../CryptoPP/modes.h"
#include "../../CryptoPP/aes.h"
class cProtocol172 :
public cProtocol162 // TODO
public cProtocol // TODO
{
typedef cProtocol162 super; // TODO
typedef cProtocol super; // TODO
public:
@ -32,12 +35,72 @@ public:
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
protected:
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/// State of the protocol. 1 = status, 2 = login, 3 = game
UInt32 m_State;
@ -99,6 +162,8 @@ protected:
/// Flushes m_DataToSend through the optional encryption into the outgoing socket data
virtual void Flush(void) override;
void SendCompass(const cWorld & a_World);
} ;

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@ -385,6 +385,16 @@ void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocolRecognizer::SendPlayerAbilities(void)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerAbilities();
}
void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
ASSERT(m_Protocol != NULL);

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@ -89,6 +89,7 @@ public:
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;