modified: src/Entities/Player.cpp
modified: src/Entities/Player.h
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@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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short cPlayer::CalcLevelFromXp(short a_XpTotal)
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int cPlayer::CalcLevelFromXp(int a_XpTotal)
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{
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// level 0 to 15
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if (a_XpTotal <= XP_TO_LEVEL15)
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@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
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// level 30+
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if (a_XpTotal > XP_TO_LEVEL30)
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{
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return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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}
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// level 16 to 30
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return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
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return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
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}
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short cPlayer::XpForLevel(short a_Level)
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int cPlayer::XpForLevel(int a_Level)
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{
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// level 0 to 15
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if (a_Level <= 15)
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@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
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// level 30+
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if (a_Level >= 31)
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{
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return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
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return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
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}
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// level 16 to 30
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return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
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return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
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}
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short cPlayer::GetXpLevel()
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int cPlayer::GetXpLevel()
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{
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return CalcLevelFromXp(m_CurrentXp);
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}
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@ -351,8 +351,8 @@ short cPlayer::GetXpLevel()
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float cPlayer::GetXpPercentage()
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{
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short int currentLevel = CalcLevelFromXp(m_CurrentXp);
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short int currentLevel_XpBase = XpForLevel(currentLevel);
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int currentLevel = CalcLevelFromXp(m_CurrentXp);
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int currentLevel_XpBase = XpForLevel(currentLevel);
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return (float)(m_CurrentXp - currentLevel_XpBase) /
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(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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@ -362,9 +362,9 @@ float cPlayer::GetXpPercentage()
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bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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bool cPlayer::SetCurrentExperience(int a_CurrentXp)
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{
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; // oops, they gave us a dodgey number
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@ -382,19 +382,19 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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short cPlayer::DeltaExperience(short a_Xp_delta)
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int cPlayer::DeltaExperience(int a_Xp_delta)
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{
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if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
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if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
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{
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// Value was bad, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
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return -1; // Should we instead just return the current Xp?
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}
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m_CurrentXp += a_Xp_delta;
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// Make sure they didn't subtract too much
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m_CurrentXp = std::max<short>(m_CurrentXp, 0);
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m_CurrentXp = std::max<int>(m_CurrentXp, 0);
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// Update total for score calculation
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if (a_Xp_delta > 0)
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@ -1725,8 +1725,8 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
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m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
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m_LifetimeTotalXp = (int) root.get("xpTotal", 0).asInt();
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m_CurrentXp = (int) root.get("xpCurrent", 0).asInt();
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m_IsFlying = root.get("isflying", 0).asBool();
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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@ -72,22 +72,22 @@ public:
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Returns true on success
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"should" really only be called at init or player death, plugins excepted
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*/
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bool SetCurrentExperience(short a_XpTotal);
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bool SetCurrentExperience(int a_XpTotal);
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/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
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Wont't allow xp to go negative
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Returns the new current experience, -1 on error
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*/
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short DeltaExperience(short a_Xp_delta);
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int DeltaExperience(int a_Xp_delta);
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/** Gets the experience total - XpTotal for score on death */
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inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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/** Gets the currrent experience */
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inline short GetCurrentXp(void) { return m_CurrentXp; }
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inline int GetCurrentXp(void) { return m_CurrentXp; }
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/** Gets the current level - XpLevel */
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short GetXpLevel(void);
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int GetXpLevel(void);
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/** Gets the experience bar percentage - XpP */
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float GetXpPercentage(void);
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@ -95,13 +95,13 @@ public:
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/** Caculates the amount of XP needed for a given level
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Ref: http://minecraft.gamepedia.com/XP
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*/
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static short XpForLevel(short int a_Level);
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static int XpForLevel(int a_Level);
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/** Inverse of XpForLevel
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Ref: http://minecraft.gamepedia.com/XP
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values are as per this with pre-calculations
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*/
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static short CalcLevelFromXp(short int a_CurrentXp);
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static int CalcLevelFromXp(int a_CurrentXp);
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// tolua_end
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@ -581,8 +581,8 @@ protected:
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Int64 m_EatingFinishTick;
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/** Player Xp level */
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short int m_LifetimeTotalXp;
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short int m_CurrentXp;
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int m_LifetimeTotalXp;
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int m_CurrentXp;
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// flag saying we need to send a xp update to client
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bool m_bDirtyExperience;
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@ -609,7 +609,7 @@ protected:
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*/
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bool m_bIsTeleporting;
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/** The short UUID (no dashes) of the player, as read from the ClientHandle.
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/** The int UUID (no dashes) of the player, as read from the ClientHandle.
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If no ClientHandle is given, the UUID is initialized to empty. */
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AString m_UUID;
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