Server now handles join messages also
* Revised as well hook documentation
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@ -5,13 +5,10 @@ return
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CalledWhen = "A player has explicitly disconnected.",
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DefaultFnName = "OnDisconnect", -- also used as pagename
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Desc = [[
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This hook is called when a client sends the disconnect packet and is about to be disconnected from
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the server.</p>
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<p>
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Note that this callback is not called if the client drops the connection or is kicked by the
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server.</p>
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<p>
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FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
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This hook is called when a client is about to be disconnected from the server, for whatever reason.
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<p><b>Note that this hook will be removed after <1.7 protocol support is removed, as it was originally a hook for
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the client sending the server a disconnect packet, which no longer happens.</b></p>
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]],
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Params =
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{
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@ -19,9 +16,8 @@ return
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{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
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},
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Returns = [[
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If the function returns false or no value, MCServer calls other plugins' callbacks for this event
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and finally broadcasts a disconnect message to the player's world. If the function returns true, no
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other plugins are called for this event and the disconnect message is not broadcast. In either case,
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If the function returns false or no value, MCServer calls other plugins' callbacks for this event.
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If the function returns true, no other plugins are called for this event. In either case,
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the player is disconnected.
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]],
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}, -- HOOK_DISCONNECT
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@ -2,17 +2,21 @@ return
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{
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HOOK_PLAYER_DESTROYED =
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{
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CalledWhen = "A player is about to get destroyed.",
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CalledWhen = "A player object is about to be destroyed.",
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DefaultFnName = "OnPlayerDestroyed", -- also used as pagename
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Desc = [[
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This function is called when a {{cPlayer|player}} is about to get destroyed. But the player isn't already destroyed.
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This function is called before a {{cPlayer|player}} is about to be destroyed.
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The player has disconnected for whatever reason and is no longer in the server.
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If a plugin returns true, a leave message is not broadcast, and vice versa.
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However, whatever the return value, the player object is removed from memory.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" },
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},
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Returns = [[
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It's only for notification. Can't be returned.
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If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast.
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If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally.
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]],
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}, -- HOOK_PLAYER_DESTROYED
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}
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@ -9,16 +9,16 @@ return
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enabled, this function is called after their name has been authenticated. It is called after
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{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
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entity is created, but not added to the world yet. The player is not yet visible to other players.
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This is a notification-only event, plugins wishing to refuse player's entry should kick the player
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using the {{cPlayer}}:Kick() function.
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Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
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Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called. If the function
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returns true, no other callbacks are called for this event. Either way the player is let in.
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If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
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returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
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]],
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}, -- HOOK_PLAYER_JOINED
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}
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@ -227,7 +227,13 @@ void cClientHandle::Authenticate(void)
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m_Player->SetIP (m_IPString);
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cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player);
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if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
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{
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AString JoinMessage;
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AppendPrintf(JoinMessage, "%s[JOIN] %s%s has joined the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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cRoot::Get()->BroadcastChat(JoinMessage);
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LOGINFO("Player %s has joined the game.", m_Username.c_str());
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}
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m_ConfirmPosition = m_Player->GetPosition();
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@ -910,7 +916,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
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if (ItemHandler->IsPlaceable())
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if (ItemHandler->IsPlaceable() && (a_BlockFace > -1))
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{
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HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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@ -1330,13 +1336,9 @@ void cClientHandle::HandleRespawn(void)
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void cClientHandle::HandleDisconnect(const AString & a_Reason)
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{
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LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
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if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason))
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{
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AString DisconnectMessage;
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Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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LOGINFO("Player %s has left the game.", m_Username.c_str());
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}
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cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason);
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m_HasSentDC = true;
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Destroy();
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}
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@ -130,7 +130,13 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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cPlayer::~cPlayer(void)
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{
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cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this);
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if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
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{
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AString DisconnectMessage;
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AppendPrintf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetClientHandle()->GetUsername().c_str());
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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LOGINFO("Player %s has left the game.", GetClientHandle()->GetUsername().c_str());
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}
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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