Improved furnaces
* Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
This commit is contained in:
parent
2f945475f2
commit
b5a2c6667a
@ -5,6 +5,7 @@
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "Chunk.h"
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@ -13,8 +14,9 @@
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enum
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{
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PROGRESSBAR_SMELTING = 0,
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PROGRESSBAR_FUEL = 1,
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PROGRESSBAR_FUEL = 0,
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PROGRESSBAR_SMELTING = 2,
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PROGRESSBAR_SMELTING_CONFIRM = 3,
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} ;
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@ -23,7 +25,6 @@ enum
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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@ -31,8 +32,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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m_IsDestroyed(false)
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{
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m_Contents.AddListener(*this);
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}
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@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
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void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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cWindow * Window = GetWindow();
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if (Window == NULL)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
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}
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}
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UpdateProgressBars(true);
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}
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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if (m_FuelBurnTime <= 0)
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{
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// No fuel is burning, reset progressbars and bail out
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if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
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{
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UpdateProgressBars();
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}
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// Cooked time decreases twice as fast when ran out of fuel
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m_TimeCooked -= 2;
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m_TimeCooked = std::max(m_TimeCooked, 0);
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// Reset progressbars, block type, and bail out
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a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
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UpdateProgressBars();
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return false;
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}
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@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
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void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastProgress(a_ProgressbarID, a_Value);
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Window->SetProperty(a_ProgressbarID, a_Value);
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}
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}
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@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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/// One item finished cooking
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void cFurnaceEntity::FinishOne()
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{
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m_TimeCooked = 0;
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@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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UpdateIsCooking();
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}
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@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
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if (NewTime == 0)
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{
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// The item in the fuel slot is not suitable
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m_FuelBurnTime = 0;
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m_TimeBurned = 0;
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SetBurnTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
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}
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// Burn one new fuel:
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m_FuelBurnTime = NewTime;
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m_TimeBurned = 0;
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SetBurnTimes(NewTime, 0);
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SetIsCooking(true);
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if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
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{
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@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_World == NULL)
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if (m_IsDestroyed)
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{
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// The furnace isn't initialized yet, do no processing
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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case fsInput:
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{
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UpdateInput();
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break;
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}
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case fsFuel:
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{
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UpdateFuel();
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break;
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}
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case fsOutput:
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{
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UpdateOutput();
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break;
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}
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case fsInput: UpdateInput(); break;
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case fsFuel: UpdateFuel(); break;
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case fsOutput: UpdateOutput(); break;
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default: ASSERT(!"Invalid furnace slot update!"); break;
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}
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}
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@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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/// Updates the current recipe, based on the current input
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
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m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
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if (!CanCookInputToOutput())
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{
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// This input cannot be cooked
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m_NeedCookTime = 0;
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// This input cannot be cooked, reset cook counter immediately
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SetCookTimes(0, 0);
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SetIsCooking(false);
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}
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else
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@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
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/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
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void cFurnaceEntity::UpdateFuel(void)
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{
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if (m_FuelBurnTime > m_TimeBurned)
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@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
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/// Called when the output slot changes; starts burning if space became available
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void cFurnaceEntity::UpdateOutput(void)
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{
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if (!CanCookInputToOutput())
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{
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// Cannot cook anymore:
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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SetCookTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
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/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
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void cFurnaceEntity::UpdateIsCooking(void)
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{
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if (
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!CanCookInputToOutput() || // Cannot cook this
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(m_FuelBurnTime <= 0) || // No fuel
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(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
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)
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{
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// Reset everything
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SetIsCooking(false);
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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return;
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}
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SetIsCooking(true);
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}
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/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
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bool cFurnaceEntity::CanCookInputToOutput(void) const
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{
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if (m_CurrentRecipe == NULL)
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@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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/// Broadcasts progressbar updates, if needed
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void cFurnaceEntity::UpdateProgressBars(void)
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void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
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{
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// In order to preserve bandwidth, an update is sent only every 10th tick
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// That's why the comparisons use the division by eight
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int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
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if ((CurFuel / 8) != (m_LastProgressFuel / 8))
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if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
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{
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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m_LastProgressFuel = CurFuel;
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return;
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}
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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if ((CurCook / 8) != (m_LastProgressCook / 8))
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{
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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m_LastProgressCook = CurCook;
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}
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int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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}
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@ -413,11 +364,13 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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{
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return;
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}
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m_IsCooking = a_IsCooking;
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// Light or extinguish the furnace:
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
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// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
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if (m_IsCooking)
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{
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
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}
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}
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@ -38,7 +38,7 @@ public:
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// tolua_end
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/// Constructor used for normal operation
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/** Constructor used for normal operation */
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cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
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virtual ~cFurnaceEntity();
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@ -49,103 +49,117 @@ public:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void Destroy() override
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{
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m_IsDestroyed = true;
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super::Destroy();
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}
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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/** Restarts cooking
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Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
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Returns true if cooking */
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bool ContinueCooking(void);
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void ResetCookTimer();
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// tolua_begin
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/// Returns the item in the input slot
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/** Returns the item in the input slot */
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const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
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/// Returns the item in the fuel slot
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/** Returns the item in the fuel slot */
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const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
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/// Returns the item in the output slot
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/** Returns the item in the output slot */
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const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
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/// Sets the item in the input slot
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/** Sets the item in the input slot */
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void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
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/// Sets the item in the fuel slot
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/** Sets the item in the fuel slot */
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void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
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/// Sets the item in the output slot
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/** Sets the item in the output slot */
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void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
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/// Returns the time that the current item has been cooking, in ticks
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int GetTimeCooked(void) const {return m_TimeCooked; }
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/** Returns the time that the current item has been cooking, in ticks */
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int GetTimeCooked(void) const { return m_TimeCooked; }
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/// Returns the time until the current item finishes cooking, in ticks
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/** Returns the time until the current item finishes cooking, in ticks */
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int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
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/// Returns the time until the current fuel is depleted, in ticks
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int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
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/** Returns the time until the current fuel is depleted, in ticks */
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int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
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/// Returns true if there's time left before the current fuel is depleted
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/** Returns true if there's time left before the current fuel is depleted */
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bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
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// tolua_end
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void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
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void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
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void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
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{
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m_FuelBurnTime = a_FuelBurnTime;
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m_TimeBurned = a_TimeBurned;
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}
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void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
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{
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m_NeedCookTime = a_NeedCookTime;
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m_TimeCooked = a_TimeCooked;
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}
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protected:
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/// Block type of the block currently represented by this entity (changes when furnace lights up)
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BLOCKTYPE m_BlockType;
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/// Block meta of the block currently represented by this entity
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/** Block meta of the block currently represented by this entity */
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NIBBLETYPE m_BlockMeta;
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/// The recipe for the current input slot
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/** The recipe for the current input slot */
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const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
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/// The item that is being smelted
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/** The item that is being smelted */
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cItem m_LastInput;
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/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
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bool m_IsDestroyed;
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bool m_IsCooking; ///< Set to true if the furnace is cooking an item
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/** Set to true if the furnace is cooking an item */
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bool m_IsCooking;
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// All timers are in ticks
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int m_NeedCookTime; ///< Amount of time needed to fully cook current item
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int m_TimeCooked; ///< Amount of time that the current item has been cooking
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int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
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int m_TimeBurned; ///< Amount of time that the current fuel has been burning
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/** Amount of ticks needed to fully cook current item */
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int m_NeedCookTime;
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/** Amount of ticks that the current item has been cooking */
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int m_TimeCooked;
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/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
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int m_FuelBurnTime;
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/** Amount of ticks that the current fuel has been burning */
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int m_TimeBurned;
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int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
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int m_LastProgressCook; ///< Last value sent as the progress for the cooking
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/** Sends the specified progressbar value to all clients of the window */
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void BroadcastProgress(short a_ProgressbarID, short a_Value);
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/// Sends the specified progressbar value to all clients of the window
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void BroadcastProgress(int a_ProgressbarID, short a_Value);
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/// One item finished cooking
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/** One item finished cooking */
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void FinishOne();
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/// Starts burning a new fuel, if possible
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/** Starts burning a new fuel, if possible */
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void BurnNewFuel(void);
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/// Updates the recipe, based on the current input
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/** Updates the recipe, based on the current input */
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void UpdateInput(void);
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/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
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/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
|
||||
void UpdateFuel(void);
|
||||
|
||||
/// Called when the output slot changes
|
||||
/** Called when the output slot changes */
|
||||
void UpdateOutput(void);
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void UpdateIsCooking(void);
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
|
||||
bool CanCookInputToOutput(void) const;
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void UpdateProgressBars(void);
|
||||
/** Broadcasts progressbar updates, if needed */
|
||||
void UpdateProgressBars(bool a_ForceUpdate = false);
|
||||
|
||||
/// Sets the m_IsCooking variable, updates the furnace block type based on the value
|
||||
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
|
||||
void SetIsCooking(bool a_IsCooking);
|
||||
|
||||
// cItemGrid::cListener overrides:
|
||||
|
@ -333,7 +333,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
|
||||
{
|
||||
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
||||
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
||||
ASSERT(EntityBlockType == WorldBlockType);
|
||||
ASSERT((EntityBlockType == E_BLOCK_FURNACE) ? ((EntityBlockType == E_BLOCK_FURNACE) || (EntityBlockType == E_BLOCK_LIT_FURNACE)) : (WorldBlockType == EntityBlockType));
|
||||
} // for itr - m_BlockEntities
|
||||
#endif // _DEBUG
|
||||
|
||||
|
@ -33,7 +33,7 @@ class cChunkMap;
|
||||
class cBeaconEntity;
|
||||
class cBoundingBox;
|
||||
class cChestEntity;
|
||||
class cCHunkDataCallback;
|
||||
class cChunkDataCallback;
|
||||
class cCommandBlockEntity;
|
||||
class cDispenserEntity;
|
||||
class cFurnaceEntity;
|
||||
|
@ -2694,7 +2694,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||
}
|
||||
|
@ -204,7 +204,7 @@ public:
|
||||
void SendWholeInventory (const cWindow & a_Window);
|
||||
void SendWindowClose (const cWindow & a_Window);
|
||||
void SendWindowOpen (const cWindow & a_Window);
|
||||
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
|
||||
void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value);
|
||||
|
||||
// tolua_begin
|
||||
const AString & GetUsername(void) const;
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
|
||||
|
||||
/// Returns the ServerID used for authentication through session.minecraft.net
|
||||
virtual AString GetAuthServerID(void) = 0;
|
||||
|
@ -1439,7 +1439,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
@ -134,7 +134,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||
|
||||
|
@ -1500,7 +1500,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
@ -133,7 +133,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||
|
||||
|
@ -350,7 +350,7 @@ void cProtocolRecognizer::SendHealth(void)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override;
|
||||
|
||||
|
@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
|
||||
|
||||
|
||||
|
||||
void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
|
||||
{
|
||||
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
|
||||
} // for itr - m_OpenedBy[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWindow::SetProperty(int a_Property, int a_Value)
|
||||
void cWindow::SetProperty(short a_Property, short a_Value)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
|
||||
@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
|
||||
|
||||
|
||||
|
||||
void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
||||
void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||
{
|
||||
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
|
||||
}
|
||||
@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
|
||||
|
||||
|
||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
||||
|
||||
|
||||
|
||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
|
||||
|
||||
|
||||
|
||||
int cEnchantingWindow::GetPropertyValue(int a_Property)
|
||||
short cEnchantingWindow::GetPropertyValue(short a_Property)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
|
@ -130,9 +130,6 @@ public:
|
||||
|
||||
/// Sends the contents of the whole window to all clients of this window.
|
||||
void BroadcastWholeWindow(void);
|
||||
|
||||
/// Sends the progressbar to all clients of this window (same as SetProperty)
|
||||
void BroadcastProgress(int a_Progressbar, int a_Value);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -140,10 +137,10 @@ public:
|
||||
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
|
||||
|
||||
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
|
||||
virtual void SetProperty(int a_Property, int a_Value);
|
||||
virtual void SetProperty(short a_Property, short a_Value);
|
||||
|
||||
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
|
||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player);
|
||||
|
||||
// tolua_end
|
||||
|
||||
@ -287,16 +284,16 @@ class cEnchantingWindow :
|
||||
typedef cWindow super;
|
||||
public:
|
||||
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
|
||||
virtual void SetProperty(int a_Property, int a_Value) override;
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||
virtual void SetProperty(short a_Property, short a_Value) override;
|
||||
|
||||
/** Return the Value of a Property */
|
||||
int GetPropertyValue(int a_Property);
|
||||
short GetPropertyValue(short a_Property);
|
||||
|
||||
cSlotArea * m_SlotArea;
|
||||
|
||||
protected:
|
||||
int m_PropertyValue[3];
|
||||
short m_PropertyValue[3];
|
||||
int m_BlockX, m_BlockY, m_BlockZ;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user