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Removed Stairs and carpet from the "isSolid" list to prevent mobs falling through them.

This commit is contained in:
Masy98 2014-07-15 20:34:49 +02:00
parent d272e46821
commit b579451731

View File

@ -489,7 +489,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BRICK_STAIRS ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CAKE ].m_IsSolid = false; a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false; a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;