Removed Stairs and carpet from the "isSolid" list to prevent mobs falling through them.
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@ -489,7 +489,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
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a_Info[E_BLOCK_AIR ].m_IsSolid = false;
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a_Info[E_BLOCK_AIR ].m_IsSolid = false;
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a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
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a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
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a_Info[E_BLOCK_BRICK_STAIRS ].m_IsSolid = false;
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a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
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a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
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a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
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a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
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a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
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a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
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