Merge remote-tracking branch 'origin/master' into VillageGen
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commit
b56033d541
@ -20,6 +20,12 @@ endif()
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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if (WIN32)
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if (WIN32)
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#for compiliers other than msvc we need to tell lua that its building as a dll
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if (NOT MSVC)
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add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
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endif()
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add_library(lua SHARED ${SOURCE})
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add_library(lua SHARED ${SOURCE})
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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@ -17,6 +17,10 @@ if (WIN32)
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source_group("Sources" FILES ${SOURCE})
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source_group("Sources" FILES ${SOURCE})
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endif()
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endif()
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# FreeBSD requires us to define this to get POSIX 2001 standard
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if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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add_flags_cxx(-D__POSIX_VISIBLE=200112)
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endif()
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add_library(sqlite ${SOURCE})
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add_library(sqlite ${SOURCE})
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@ -26,6 +26,34 @@ cPrefabPiecePool::cPrefabPiecePool(
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cPrefabPiecePool::~cPrefabPiecePool()
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{
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Clear();
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}
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void cPrefabPiecePool::Clear(void)
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{
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m_PiecesByConnector.clear();
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for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_AllPieces.clear();
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for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_StartingPieces.clear();
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}
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void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
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void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
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{
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{
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ASSERT(a_PieceDefs != NULL);
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ASSERT(a_PieceDefs != NULL);
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@ -34,6 +34,12 @@ public:
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const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
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const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
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);
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);
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/** Destroys the pool, freeing all pieces. */
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~cPrefabPiecePool();
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/** Removes and frees all pieces from this pool. */
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void Clear(void);
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/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
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/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
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the m_PiecesByConnector map.
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the m_PiecesByConnector map.
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May be called multiple times with different PieceDefs, will add all such pieces. */
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May be called multiple times with different PieceDefs, will add all such pieces. */
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@ -44,7 +50,6 @@ public:
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May be called multiple times with different PieceDefs, will add all such pieces. */
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May be called multiple times with different PieceDefs, will add all such pieces. */
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void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
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void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
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protected:
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protected:
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/** The type used to map a connector type to the list of pieces with that connector */
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/** The type used to map a connector type to the list of pieces with that connector */
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