BiomalNoise3D: Added a few biomes.
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@ -756,11 +756,14 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
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{
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switch (a_Biome)
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{
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case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification
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case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
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case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
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case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
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case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification
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case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
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case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
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case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
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default:
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{
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