Fixed warnings
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51c1849762
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b480148116
@ -182,7 +182,7 @@ macro(set_exe_flags)
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string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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add_flags_cxx("-Wall -Wextra")
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add_flags_cxx("-Wall -Wextra -Werror -Wno-error=unused-parameter")
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# we support non-IEEE 754 fpus so can make no guarentees about error
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# we support non-IEEE 754 fpus so can make no guarentees about error
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add_flags_cxx("-ffast-math")
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add_flags_cxx("-ffast-math")
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@ -677,6 +677,7 @@ void cLuaState::Push(Vector3i * a_Vector)
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void cLuaState::Push(void * a_Ptr)
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void cLuaState::Push(void * a_Ptr)
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{
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{
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UNUSED(a_Ptr);
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ASSERT(IsValid());
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ASSERT(IsValid());
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// Investigate the cause of this - what is the callstack?
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// Investigate the cause of this - what is the callstack?
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@ -21,6 +21,9 @@ class cItemHandler
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public:
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public:
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cItemHandler(int a_ItemType);
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cItemHandler(int a_ItemType);
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// Force virtual destructor
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virtual ~cItemHandler() {}
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/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
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/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
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@ -103,7 +103,7 @@ private:
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public:
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public:
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cSocketThread(cSocketThreads * a_Parent);
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cSocketThread(cSocketThreads * a_Parent);
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~cSocketThread();
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virtual ~cSocketThread();
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// All these methods assume parent's m_CS is locked
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// All these methods assume parent's m_CS is locked
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bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
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bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
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