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Fixed warnings

This commit is contained in:
Tycho 2014-03-07 10:26:07 -08:00
parent 51c1849762
commit b480148116
4 changed files with 6 additions and 2 deletions

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@ -182,7 +182,7 @@ macro(set_exe_flags)
string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
add_flags_cxx("-Wall -Wextra") add_flags_cxx("-Wall -Wextra -Werror -Wno-error=unused-parameter")
# we support non-IEEE 754 fpus so can make no guarentees about error # we support non-IEEE 754 fpus so can make no guarentees about error
add_flags_cxx("-ffast-math") add_flags_cxx("-ffast-math")

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@ -677,6 +677,7 @@ void cLuaState::Push(Vector3i * a_Vector)
void cLuaState::Push(void * a_Ptr) void cLuaState::Push(void * a_Ptr)
{ {
UNUSED(a_Ptr);
ASSERT(IsValid()); ASSERT(IsValid());
// Investigate the cause of this - what is the callstack? // Investigate the cause of this - what is the callstack?

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@ -21,6 +21,9 @@ class cItemHandler
public: public:
cItemHandler(int a_ItemType); cItemHandler(int a_ItemType);
// Force virtual destructor
virtual ~cItemHandler() {}
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);

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@ -103,7 +103,7 @@ private:
public: public:
cSocketThread(cSocketThreads * a_Parent); cSocketThread(cSocketThreads * a_Parent);
~cSocketThread(); virtual ~cSocketThread();
// All these methods assume parent's m_CS is locked // All these methods assume parent's m_CS is locked
bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }