Removed the controversial Vector3::operator <.
It hasn't been used in any C++ code and Lua doesn't need it.
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@ -123,12 +123,6 @@ public:
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return Equals(a_Rhs);
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return Equals(a_Rhs);
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}
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}
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inline bool operator < (const Vector3<T> & a_Rhs)
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{
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// return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ?
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return (x < a_Rhs.x) || (x == a_Rhs.x && y < a_Rhs.y) || (x == a_Rhs.x && y == a_Rhs.y && z < a_Rhs.z);
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}
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inline void Move(T a_X, T a_Y, T a_Z)
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inline void Move(T a_X, T a_Y, T a_Z)
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{
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{
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x += a_X;
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x += a_X;
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