Merge pull request #767 from worktycho/envmatrix
Added support to control build type with env vars
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commit
b3d0e878b3
@ -3,7 +3,13 @@ compiler:
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- gcc
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- gcc
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- clang
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- clang
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# Build MCServer
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# Build MCServer
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script: cmake . -DCMAKE_BUILD_TYPE=RELEASE -DBUILD_TOOLS=1 -DSELF_TEST=1 && make -j 2 && cd MCServer/ && (echo stop | ./MCServer)
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script: cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1 && make -j 2 && cd MCServer/ && (echo stop | $MCSERVER_PATH)
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env:
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- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE MCSERVER_PATH=./MCServer
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- TRAVIS_MCSERVER_BUILD_TYPE=DEBUG MCSERVER_PATH=./MCServer_debug
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- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer
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- TRAVIS_MCSERVER_BUILD_TYPE=DEBUG TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer_debug
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# Notification Settings
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# Notification Settings
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notifications:
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notifications:
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@ -3,6 +3,17 @@ cmake_minimum_required (VERSION 2.6)
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# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
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# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
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enable_language(CXX C)
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enable_language(CXX C)
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# These env variables are used for configuring Travis CI builds.
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# See https://github.com/mc-server/MCServer/pull/767
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if(DEFINED ENV{TRAVIS_MCSERVER_BUILD_TYPE})
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message("Setting build type to $ENV{TRAVIS_MCSERVER_BUILD_TYPE}")
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set(CMAKE_BUILD_TYPE $ENV{TRAVIS_MCSERVER_BUILD_TYPE})
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endif()
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if(DEFINED ENV{TRAVIS_MCSERVER_FORCE32})
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set(FORCE32 $ENV{TRAVIS_MCSERVER_FORCE32})
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endif()
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# This has to be done before any flags have been set up.
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# This has to be done before any flags have been set up.
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if(${BUILD_TOOLS})
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if(${BUILD_TOOLS})
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add_subdirectory(Tools/MCADefrag/)
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add_subdirectory(Tools/MCADefrag/)
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@ -1,4 +1,3 @@
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cmake_minimum_required (VERSION 2.8.2)
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cmake_minimum_required (VERSION 2.8.2)
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project (MCServer)
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project (MCServer)
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@ -10,7 +9,6 @@ set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating)
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set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
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set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
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if (NOT MSVC)
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if (NOT MSVC)
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#Bindings needs to reference other folders so are done here
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#Bindings needs to reference other folders so are done here
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