Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -278,12 +278,10 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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float DiffY = (float)(GetPosY() - m_LastPosY);
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float DiffZ = (float)(GetPosZ() - m_LastPosZ);
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float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
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if (
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(SqrDist > 16) // 4 blocks is max Relative Move. 16 = 4 ^ 2
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|| (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400) // Send an absolute position every 20 seconds
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)
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// 4 blocks is max Relative Move. 16 = 4 ^ 2. Send an absolute position every 20 seconds
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if ((SqrDist > 16) || (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400))
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{
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//LOGD("Teleported from (%f,%f,%f) to (%f,%f,%f); Distance square: %f",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z,SqrDist );
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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m_World->BroadcastTeleportEntity(*this,a_Exclude);
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m_TimeLastTeleportPacket = m_World->GetWorldAge();
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@ -294,9 +292,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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}
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else
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{
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if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60)) // Send relative movement every 3 seconds
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// Send relative movement every 3 seconds
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if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60))
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{
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//LOGD("Moved from (%f,%f,%f) to (%f,%f,%f)",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z );
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if (m_bDirtyOrientation)
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{
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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@ -305,7 +303,6 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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}
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else
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{
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude);
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}
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m_TimeLastMoveReltPacket = m_World->GetWorldAge();
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@ -457,9 +454,86 @@ void cEntity::SetSpeedZ(double a_SpeedZ)
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void cEntity::AddSpeed(const Vector3d & a_AddSpeed)
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void cEntity::AddPosX(double a_AddPosX)
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{
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m_Speed += a_AddSpeed;
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m_Pos.x += a_AddPosX;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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void cEntity::AddPosY(double a_AddPosY)
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{
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m_Pos.y += a_AddPosY;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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void cEntity::AddPosZ(double a_AddPosZ)
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{
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m_Pos.z += a_AddPosZ;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
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{
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m_Pos.x += a_AddPosX;
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m_Pos.y += a_AddPosY;
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m_Pos.z += a_AddPosZ;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
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{
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m_Speed.x += a_AddSpeedX;
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m_Speed.y += a_AddSpeedY;
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m_Speed.z += a_AddSpeedZ;
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m_bDirtySpeed = true;
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WrapSpeed();
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}
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void cEntity::AddSpeedX(double a_AddSpeedX)
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{
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m_Speed.x += a_AddSpeedX;
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m_bDirtySpeed = true;
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WrapSpeed();
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}
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void cEntity::AddSpeedY(double a_AddSpeedY)
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{
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m_Speed.y += a_AddSpeedY;
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m_bDirtySpeed = true;
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WrapSpeed();
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}
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void cEntity::AddSpeedZ(double a_AddSpeedZ)
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{
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m_Speed.z += a_AddSpeedZ;
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m_bDirtySpeed = true;
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WrapSpeed();
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}
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@ -138,7 +138,16 @@ public:
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void SetSpeedY (double a_SpeedY);
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void SetSpeedZ (double a_SpeedZ);
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void AddSpeed(const Vector3d & a_AddSpeed);
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void AddPosX (double a_AddPosX);
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void AddPosY (double a_AddPosY);
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void AddPosZ (double a_AddPosZ);
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void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
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void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);}
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void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
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void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);}
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void AddSpeedX (double a_AddSpeedX);
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void AddSpeedY (double a_AddSpeedY);
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void AddSpeedZ (double a_AddSpeedZ);
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// tolua_end
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@ -43,8 +43,8 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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float MilliDt = a_Dt * 0.001f;
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SetSpeedY(GetSpeedY() - (MilliDt * 9.8f));
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SetPosY(GetPosY() + (GetSpeedY() * MilliDt));
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AddSpeedY(MilliDt * -9.8f);
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AddPosY(GetSpeedY() * MilliDt);
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// GetWorld()->BroadcastTeleportEntity(*this); // Test position
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@ -143,6 +143,10 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
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}
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}
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HandlePhysics(a_Dt);
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BroadcastMovementUpdate();
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MoveToCorrectChunk();
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Vector3d Distance = m_Destination - GetPosition();
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if (Distance.SqrLength() > 0.1f)
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{
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@ -153,10 +157,6 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
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SetPitch( Pitch );
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}
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HandlePhysics(a_Dt);
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BroadcastMovementUpdate();
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MoveToCorrectChunk();
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switch (m_EMState)
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{
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case IDLE:
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@ -129,7 +129,7 @@ void cPickup::HandlePhysics(float a_Dt)
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if( BlockIn != E_BLOCK_AIR && !IsBlockWater(BlockIn) ) // If in ground itself, push it out
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{
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m_bOnGround = true;
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SetPosY(GetPosY() + 0.2);
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AddPosY(0.2);
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m_bReplicated = false;
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}
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SetSpeedX(GetSpeedX() * 0.7f/(1+a_Dt));
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@ -176,7 +176,7 @@ void cPickup::HandlePhysics(float a_Dt)
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{
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Gravity = -3;
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}
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SetSpeedY(GetSpeedY() + Gravity);
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AddSpeedY(Gravity);
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// Set to hit position
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m_ResultingSpeed += GetSpeed();
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@ -209,15 +209,15 @@ void cPickup::HandlePhysics(float a_Dt)
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}
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}
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SetPosition(Tracer.RealHit);
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SetPosition(GetPosition() + (Tracer.HitNormal * 0.2f));
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AddPosition(Tracer.HitNormal * 0.2f);
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}
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else
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SetPosition(GetPosition() + (m_ResultingSpeed*a_Dt));
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AddPosition(m_ResultingSpeed*a_Dt);
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}
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else
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{ // We didn't hit anything, so move =]
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SetPosition(GetPosition() + (m_ResultingSpeed*a_Dt));
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AddPosition(m_ResultingSpeed*a_Dt);
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}
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}
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// Usable for debugging
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@ -165,7 +165,7 @@ void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
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}
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super::Tick(a_Dt, a_TickRandom);
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//TODO: Change this to use the BroadcastMovementUpdate function
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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{
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m_World->BroadcastEntLook(*this, m_ClientHandle);
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