1
0

Chests don't open if obstructed

* Fixes FS383
This commit is contained in:
Tiger Wang 2014-06-22 14:47:05 +01:00
parent ede0f13b51
commit b2bf466122

View File

@ -122,6 +122,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::OpenNewWindow(void)
{
// TODO: cats are an obstruction
if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
{
// Obstruction, don't open
return;
}
// Callback for opening together with neighbor chest:
class cOpenDouble :
public cChestCallback
@ -135,6 +142,12 @@ void cChestEntity::OpenNewWindow(void)
virtual bool Item(cChestEntity * a_Chest) override
{
if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
{
// Obstruction, don't open
return false;
}
// The primary chest should eb the one with lesser X or Z coord:
cChestEntity * Primary = a_Chest;
cChestEntity * Secondary = m_ThisChest;