MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -16,9 +16,9 @@ cSkeleton::cSkeleton(void) :
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void cSkeleton::Tick(float a_Dt)
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void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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cMonster::Tick(a_Dt);
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cMonster::Tick(a_Dt, a_TickRandom);
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// TODO Outsource
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// TODO should do SkyLight check, mobs in the dark don<6F>t burn
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