1
0

MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-22 10:15:53 +00:00
parent aebe130299
commit b29af701b9
31 changed files with 405 additions and 167 deletions

View File

@@ -16,9 +16,9 @@ cSkeleton::cSkeleton(void) :
void cSkeleton::Tick(float a_Dt)
void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
{
cMonster::Tick(a_Dt);
cMonster::Tick(a_Dt, a_TickRandom);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don<6F>t burn