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Levers (patch contributed by Keyboard)

http://forum.mc-server.org/showthread.php?tid=649

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-12-16 05:52:45 +00:00
parent 9a839a3a98
commit b1777fa867
6 changed files with 217 additions and 12 deletions

View File

@ -1854,6 +1854,14 @@
RelativePath="..\source\blocks\BlockLeaves.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockLever.cpp"
>
</File>
<File
RelativePath="..\source\Blocks\BlockLever.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockMelon.h"
>

View File

@ -29,6 +29,7 @@
#include "BlockDispenser.h"
#include "BlockStairs.h"
#include "BlockLadder.h"
#include "BlockLever.h"
#include "BlockSign.h"
#include "BlockCrops.h"
#include "BlockSugarcane.h"
@ -116,6 +117,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);

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@ -0,0 +1,67 @@
#include "Globals.h"
#include "BlockLever.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"
#include "../Simulator/RedstoneSimulator.h"
cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockLeverHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
// Noting needed yet
}
void cBlockLeverHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Nothing needed yet
}
void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
//Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f));
}
void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
void cBlockLeverHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::LeverDirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}

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@ -0,0 +1,45 @@
#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockLeverHandler :
public cBlockHandler
{
public:
cBlockLeverHandler(BLOCKTYPE a_BlockType);
virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override;
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_ITEM_LEVER, 1, 0));
}
virtual bool IsUseable(void) override
{
return true;
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override;
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;

View File

@ -225,7 +225,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
BlockList Sources;
// If torch is still on, use it as a source
if( Block == E_BLOCK_REDSTONE_TORCH_ON )
if( Block == E_BLOCK_REDSTONE_TORCH_ON)
{
Sources.push_back( a_BlockPos );
}
@ -245,6 +245,12 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
}
}
}
else if ( Block == E_BLOCK_LEVER )
{
//Adding lever to the source queue
if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
Sources.push_back( a_BlockPos );
}
// Power all blocks legally connected to the sources
if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
@ -259,6 +265,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
char Block = m_World->GetBlock( SourcePos );
switch( Block )
{
case E_BLOCK_LEVER: //Treating lever as a torch
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
@ -384,7 +391,12 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
break;
default:
{
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
if (
(Block != E_BLOCK_AIR) &&
(Block != E_BLOCK_REDSTONE_TORCH_ON) &&
(Block != E_BLOCK_REDSTONE_TORCH_OFF) &&
(Block != E_BLOCK_LEVER) //Treating lever as a torch, for refreshing
)
{
if( IsPowered( a_BlockPos, true ) )
{
@ -423,12 +435,21 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
m_RefreshPistons.push_back( a_BlockPos );
break;
}
case E_BLOCK_REDSTONE_TORCH_ON:
{
return 2;
break;
}
case E_BLOCK_LEVER:
{
//Check if lever is ON. If it is, report it back as a source
if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
{
return 2;
}
break;
}
case E_BLOCK_REDSTONE_REPEATER_ON:
{
@ -457,7 +478,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
default:
{
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF))
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && (BlockType != E_BLOCK_LEVER)) //Treating lever as a torch
{
if (!IsPowered(a_BlockPos, true))
{
@ -501,7 +522,10 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
};
char Block = m_World->GetBlock( a_BlockPos );
if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF )
if (
(Block == E_BLOCK_REDSTONE_REPEATER_ON) ||
(Block == E_BLOCK_REDSTONE_REPEATER_OFF)
)
{
static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
Vector3i( 0, 0, 0),
@ -522,7 +546,11 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
}
}
}
else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
else if (
(Block == E_BLOCK_REDSTONE_TORCH_OFF) ||
(Block == E_BLOCK_REDSTONE_TORCH_ON) ||
(Block == E_BLOCK_LEVER) // Treating lever as a torch
)
{
static Vector3i Surroundings [] = { // Torches only spread on the same level
Vector3i(-1, 0, 0),
@ -581,7 +609,15 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
{
BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true;
if (
!a_bOnlyByWire && (
(PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
(PowerBlock == E_BLOCK_LEVER)
)
)
{
return true;
}
if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
{
if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
@ -614,7 +650,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW
{
Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON)
if ((BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) || (BehindBlock == E_BLOCK_LEVER))
{
return true;
}
@ -666,17 +702,29 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
int Dir = REDSTONE_NONE;
char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
if (
(NegX == E_BLOCK_REDSTONE_WIRE) ||
(NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
(NegX == E_BLOCK_LEVER)
)
{
Dir |= (REDSTONE_X_POS);
}
char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
if (
(PosX == E_BLOCK_REDSTONE_WIRE) ||
(PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
(PosX == E_BLOCK_LEVER)
)
{
Dir |= (REDSTONE_X_NEG);
}
char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
if (
(NegZ == E_BLOCK_REDSTONE_WIRE) ||
(NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
(NegZ == E_BLOCK_LEVER)
)
{
if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
{
@ -691,7 +739,11 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
Dir |= REDSTONE_Z_POS;
}
char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
if (
(PosZ == E_BLOCK_REDSTONE_WIRE) ||
(PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
(PosZ == E_BLOCK_LEVER)
)
{
if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
{
@ -853,6 +905,35 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
{
// Determine lever direction.
switch (a_Dir)
{
case BLOCK_FACE_TOP: return 0x6;
case BLOCK_FACE_EAST: return 0x1;
case BLOCK_FACE_WEST: return 0x2;
case BLOCK_FACE_SOUTH: return 0x3;
case BLOCK_FACE_NORTH: return 0x4;
case BLOCK_FACE_BOTTOM: return 0x0;
default: return 0x6;
}
}
bool cRedstoneSimulator::IsLeverOn (cWorld *a_World, const Vector3i & a_BlockPos)
{
// Extract the ON bit from metadata and return if true if it is set
return ((a_World->GetBlockMeta(a_BlockPos) & 0x8) == 0x8);
}
void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
{
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )

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@ -35,6 +35,8 @@ public:
static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
static NIBBLETYPE LeverDirectionToMetaData(NIBBLETYPE a_dir);
static bool cRedstoneSimulator::IsLeverOn(cWorld *a_World, const Vector3i & a_BlockPos);
private: