1
0

Fix door placement check

This commit is contained in:
Freddie Wang 2015-02-04 23:10:46 -08:00 committed by Mattes D
parent 006b1afa9e
commit b165ab6363

View File

@ -62,10 +62,10 @@ public:
return false;
}
}
// Check the two blocks that will get replaced by the door:
BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ);
BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
if (
!cBlockDoorHandler::CanReplaceBlock(LowerBlockType) ||
!cBlockDoorHandler::CanReplaceBlock(UpperBlockType))
@ -106,7 +106,3 @@ public:
return true;
}
} ;