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Renamed BLOCK_FACE constants to use the new coord-wise names.

The old names are still present, but deprecated.
This commit is contained in:
madmaxoft 2013-09-01 19:05:58 +02:00
parent f91ff9e68b
commit b12d2edb4e

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@ -43,16 +43,24 @@ extern bool g_BlockIsSolid[256];
/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets /// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
enum enum eBlockFace
{ {
BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block (YM) BLOCK_FACE_XM = 5, // Interacting with the X- face of the block
BLOCK_FACE_TOP = 1, // Interacting with the top face of the block (YP) BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block
BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block (ZP) BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block (ZM) BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
BLOCK_FACE_WEST = 4, // Interacting with the western face of the block (XP) BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block
BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block (XM) BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block
// Synonyms using the (deprecated) world directions:
BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block
BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block
BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block
BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block
} ; } ;