changed function name
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@ -284,7 +284,7 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal)
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int cPlayer::XpAtLevel(int a_Level)
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int cPlayer::XpForLevel(int a_Level)
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{
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{
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//level 0 to 15
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//level 0 to 15
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if(a_Level <= 15)
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if(a_Level <= 15)
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@ -66,7 +66,7 @@ public:
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/** Sets the experience total
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/** Sets the experience total
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Returns true on success
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Returns true on success
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should really only be called at init or player death
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"should" really only be called at init or player death, plugins excepted
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*/
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*/
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bool SetExperience(int a_XpTotal);
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bool SetExperience(int a_XpTotal);
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@ -410,8 +410,8 @@ protected:
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/// Player Xp level
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/// Player Xp level
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int m_XpTotal;
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int m_XpTotal;
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/// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP
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/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
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static int XpAtLevel(int a_Level);
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static int XpForLevel(int a_Level);
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/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
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/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
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static int CalcLevelFromXp(int a_XpTotal);
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static int CalcLevelFromXp(int a_XpTotal);
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