Fixed MSVC2008 compilation.
It was getting confused about which sqrt() overload to call.
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a4778b6e33
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@ -891,31 +891,31 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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{
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{
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// Moving -X +Z
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// Moving -X +Z
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if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
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if ((-GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
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{
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{
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// ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump!
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// ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump!
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AddSpeedX(-4 / sqrt(2));
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AddSpeedX(-4 / sqrt(2.0));
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AddSpeedZ(4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2.0));
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}
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}
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else
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else
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{
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{
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// ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit.
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// ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit.
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
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}
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}
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}
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}
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else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
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else if ((GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
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{
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{
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// Moving +X -Z
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// Moving +X -Z
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// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
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// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
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AddSpeedX(4 / sqrt(2));
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AddSpeedX(4 / sqrt(2.0));
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AddSpeedZ(-4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2.0));
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}
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}
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else
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else
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{
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{
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// ~ SpeedX > 0 Moving in the "right" direction
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// ~ SpeedX > 0 Moving in the "right" direction
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
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}
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}
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break;
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break;
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}
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}
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@ -943,28 +943,28 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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if ((GetSpeedX() * 0.4) < 0.01)
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if ((GetSpeedX() * 0.4) < 0.01)
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{
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{
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// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
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// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
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AddSpeedX(4 / sqrt(2));
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AddSpeedX(4 / sqrt(2.0));
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AddSpeedZ(4 / sqrt(2));
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AddSpeedZ(4 / sqrt(2.0));
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}
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}
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else
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else
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{
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{
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// ~ SpeedX > 0 Moving in the "right" direction
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// ~ SpeedX > 0 Moving in the "right" direction
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
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}
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}
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}
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}
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else if ((-GetSpeedX() * 0.4) < 0.01)
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else if ((-GetSpeedX() * 0.4) < 0.01)
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{
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{
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// Moving -X -Z
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// Moving -X -Z
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// ~ SpeedX >= 0 Immobile or not moving in the "right" direction
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// ~ SpeedX >= 0 Immobile or not moving in the "right" direction
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AddSpeedX(-4 / sqrt(2));
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AddSpeedX(-4 / sqrt(2.0));
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AddSpeedZ(-4 / sqrt(2));
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AddSpeedZ(-4 / sqrt(2.0));
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}
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}
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else
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else
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{
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{
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// ~ SpeedX < 0 Moving in the "right" direction
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// ~ SpeedX < 0 Moving in the "right" direction
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
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SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
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SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
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}
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}
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break;
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break;
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}
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}
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