Fixed bug where the floater could pop in the water while you could already get a fish.
This commit is contained in:
parent
7edad97205
commit
af98fc6170
@ -36,7 +36,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
HandlePhysics(a_Dt, a_Chunk);
|
||||
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(100) == 0)
|
||||
if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0))
|
||||
{
|
||||
SetPosY(GetPosY() - 1);
|
||||
m_CanPickupItem = true;
|
||||
@ -45,7 +45,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSpeedY(1);
|
||||
SetSpeedY(0.7);
|
||||
}
|
||||
}
|
||||
SetSpeedX(GetSpeedX() * 0.95);
|
||||
|
Loading…
Reference in New Issue
Block a user