Removed leftover clienthandle code
This commit is contained in:
parent
519bd0b989
commit
aefabfcafa
@ -933,7 +933,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
|
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
|
||||||
BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||||
|
|
||||||
if (a_BlockFace != BLOCK_FACE_NONE)
|
if (a_BlockFace > BLOCK_FACE_NONE)
|
||||||
{
|
{
|
||||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||||
@ -962,7 +962,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
|
// Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
|
||||||
if (a_BlockFace > -1)
|
if (a_BlockFace > BLOCK_FACE_NONE)
|
||||||
{
|
{
|
||||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||||
@ -990,7 +990,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
|
|
||||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
|
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
|
||||||
|
|
||||||
if (ItemHandler->IsPlaceable() && ((a_BlockFace > -1) || (Equipped.m_ItemType == E_BLOCK_LILY_PAD)))
|
if (ItemHandler->IsPlaceable() && (a_BlockFace > BLOCK_FACE_NONE))
|
||||||
{
|
{
|
||||||
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||||
}
|
}
|
||||||
@ -1029,7 +1029,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
|
void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
|
||||||
{
|
{
|
||||||
BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
|
BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
|
||||||
if ((a_BlockFace < 0) && (EquippedBlock != E_BLOCK_LILY_PAD))
|
if (a_BlockFace < 0)
|
||||||
{
|
{
|
||||||
// Clicked in air
|
// Clicked in air
|
||||||
return;
|
return;
|
||||||
@ -1087,10 +1087,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (EquippedBlock != E_BLOCK_LILY_PAD)
|
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||||
{
|
|
||||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
|
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
|
||||||
{
|
{
|
||||||
@ -1111,7 +1108,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
(EquippedBlock != E_BLOCK_LILY_PAD) &&
|
|
||||||
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
|
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
|
||||||
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta)
|
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta)
|
||||||
)
|
)
|
||||||
@ -1144,7 +1140,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
|
|
||||||
// The actual block placement:
|
// The actual block placement:
|
||||||
World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
|
World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
|
||||||
if (m_Player->GetGameMode() != gmCreative)
|
if (!m_Player->IsGameModeCreative())
|
||||||
{
|
{
|
||||||
m_Player->GetInventory().RemoveOneEquippedItem();
|
m_Player->GetInventory().RemoveOneEquippedItem();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user