Removed leftover clienthandle code
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519bd0b989
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@ -933,7 +933,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
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BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if (a_BlockFace != BLOCK_FACE_NONE)
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if (a_BlockFace > BLOCK_FACE_NONE)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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@ -962,7 +962,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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);
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// Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
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if (a_BlockFace > -1)
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if (a_BlockFace > BLOCK_FACE_NONE)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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@ -990,7 +990,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
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if (ItemHandler->IsPlaceable() && ((a_BlockFace > -1) || (Equipped.m_ItemType == E_BLOCK_LILY_PAD)))
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if (ItemHandler->IsPlaceable() && (a_BlockFace > BLOCK_FACE_NONE))
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{
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HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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@ -1029,7 +1029,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
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{
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BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
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if ((a_BlockFace < 0) && (EquippedBlock != E_BLOCK_LILY_PAD))
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if (a_BlockFace < 0)
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{
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// Clicked in air
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return;
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@ -1087,10 +1087,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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}
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else
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{
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if (EquippedBlock != E_BLOCK_LILY_PAD)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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}
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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{
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@ -1111,7 +1108,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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else
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{
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if (
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(EquippedBlock != E_BLOCK_LILY_PAD) &&
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!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
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!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta)
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)
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@ -1144,7 +1140,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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// The actual block placement:
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World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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if (m_Player->GetGameMode() != gmCreative)
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if (!m_Player->IsGameModeCreative())
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{
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m_Player->GetInventory().RemoveOneEquippedItem();
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}
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