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Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-04-11 12:16:13 +00:00
parent 2b0dd758d5
commit ae3fa2b622
9 changed files with 50 additions and 65 deletions

4
Plugins/Core/coords.lua Normal file
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@ -0,0 +1,4 @@
function HandleCoordsCommand( Split, Player )
Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
return true
end

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@ -37,7 +37,10 @@ function Initialize( Plugin )
Plugin:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
Plugin:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
Plugin:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
Plugin:AddCommand("/coords", " - Show your current server coordinates", "core.coords")
Plugin:AddCommand("/viewdistance", " - [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance", "core.viewdistance")
Plugin:AddCommand("/regeneratechunk", " - <X [Z]> - Regenerates a chunk", "core.regeneratechunk")
Plugin:BindCommand( "/help", "core.help", HandleHelpCommand )
Plugin:BindCommand( "/pluginlist", "core.pluginlist", HandlePluginListCommand )
Plugin:BindCommand( "/tp", "core.teleport", HandleTPCommand )
@ -57,6 +60,9 @@ function Initialize( Plugin )
Plugin:BindCommand( "/top", "core.top", HandleTopCommand )
Plugin:BindCommand( "/gm", "core.changegm", HandleChangeGMCommand )
Plugin:BindCommand( "/gotoworld", "core.gotoworld", HandleGotoWorldCommand )
Plugin:BindCommand( "/coords", "core.coords", HandleCoordsCommand )
Plugin:BindCommand( "/viewdistance","core.viewdistance", HandleViewDistanceCommand )
Plugin:BindCommand( "/regeneratechunk","core.regeneratechunk", HandleRegenerateChunkCommand )
local IniFile = cIniFile("settings.ini")

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@ -0,0 +1,18 @@
function HandleRegenerateChunkCommand( Split, Player )
if( (#Split == 2) or (#Split > 3) ) then
Player:SendMessage( cChatColor.Green .. "Usage: /regeneratechunk <X [Z]>" )
return true
end
local X = Player:GetChunkX()
local Z = Player:GetChunkZ()
if( #Split == 3 ) then
X = Split[2]
Z = Split[3]
end
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]")
Player:GetWorld():RegenerateChunk(X, Z)
return true
end

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@ -0,0 +1,10 @@
function HandleViewDistanceCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
return true
end
Player:GetClientHandle():SetViewDistance( Split[2] )
Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
return true
end

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@ -13,6 +13,7 @@
#include "cPlayer.h"
#include "cWebAdmin.h"
#include "cStringMap.h"
#include "cClientHandle.h"
#include "md5/md5.h"
@ -507,6 +508,11 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cClientHandle");
tolua_constant(tolua_S,"MIN_VIEW_DISTANCE",cClientHandle::MIN_VIEW_DISTANCE);
tolua_constant(tolua_S,"MAX_VIEW_DISTANCE",cClientHandle::MAX_VIEW_DISTANCE);
tolua_endmodule(tolua_S);
tolua_function(tolua_S,"md5",tolua_md5);
tolua_endmodule(tolua_S);

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@ -106,6 +106,7 @@ public:
inline short GetPing() const { return m_Ping; } //tolua_export
void SetViewDistance(int a_ViewDistance); //tolua_export
int GetViewDistance() { return m_ViewDistance; }//tolua_export
int GetUniqueID() const { return m_UniqueID; } //tolua_export

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@ -80,9 +80,9 @@ public: //tolua_export
float GetRoll (void) const {return m_Rot.z; } //tolua_export
Vector3f GetLookVector(); //tolua_export
int GetChunkX(void) const {return m_ChunkX; }
int GetChunkY(void) const {return m_ChunkY; }
int GetChunkZ(void) const {return m_ChunkZ; }
int GetChunkX(void) const {return m_ChunkX; } //tolua_export
int GetChunkY(void) const {return m_ChunkY; } //tolua_export
int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
void SetPosX( const double & a_PosX ); //tolua_export
void SetPosY( const double & a_PosY ); //tolua_export

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@ -464,66 +464,6 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
{
return true;
}
std::string Command( a_Cmd );
if( Command.length() <= 0 ) return false;
if( Command[0] != '/' ) return false;
AStringVector split = StringSplit( Command, " " );
if( split.size() == 0 )
return false;
if (split[0].compare("/coords") == 0)
{
AString Pos;
Printf(Pos, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
if (split[0].compare("/viewdistance") == 0)
{
if (split.size() != 2)
{
a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected 1 parameter, the number of chunks to stream"));
return false;
}
int dist = atol(split[1].c_str());
a_Client.SetViewDistance(dist);
return true;
}
if (split[0].compare("/regeneratechunk") == 0)
{
if (!a_Client.GetPlayer()->HasPermission("builtin.regeneratechunk"))
{
a_Client.Send(cPacket_Chat(cChatColor::Green + "You don't have permissions to regenerate chunks"));
return true;
}
int ChunkX, ChunkZ;
if (split.size() == 1)
{
// Regenerate current chunk
ChunkX = a_Client.GetPlayer()->GetChunkX();
ChunkZ = a_Client.GetPlayer()->GetChunkZ();
}
else if (split.size() == 3)
{
// Regenerate chunk in params
ChunkX = atoi(split[1].c_str());
ChunkZ = atoi(split[2].c_str());
}
else
{
a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected either 0 (current chunk) or 2 (x, z) parameters"));
return false;
}
AString Msg;
Printf(Msg, "Regenerating chunk [%d, %d]", ChunkX, ChunkZ);
a_Client.Send(cPacket_Chat(cChatColor::Green + Msg));
a_Client.GetPlayer()->GetWorld()->RegenerateChunk(ChunkX, ChunkZ);
return true;
}
return false;
}

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@ -177,7 +177,7 @@ public:
void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
/// Regenerate the given chunk:
void RegenerateChunk(int a_ChunkX, int a_ChunkZ);
void RegenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
// TODO: Export to Lua
bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );