Fixed issue with casting
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411c69b420
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ad5d0eda9c
@ -91,6 +91,7 @@ cChunk::cChunk(
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m_NeighborZP(a_NeighborZP),
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m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
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m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
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m_RedstoneSimulatorData(NULL),
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m_AlwaysTicked(0)
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{
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if (a_NeighborXM != NULL)
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@ -159,6 +160,8 @@ cChunk::~cChunk()
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m_WaterSimulatorData = NULL;
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delete m_LavaSimulatorData;
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m_LavaSimulatorData = NULL;
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delete m_RedstoneSimulatorData;
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m_RedstoneSimulatorData = NULL;
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}
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@ -416,7 +416,7 @@ public:
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cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
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cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; }
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
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bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
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void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
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@ -501,7 +501,7 @@ private:
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cFluidSimulatorData * m_LavaSimulatorData;
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cSandSimulatorChunkData m_SandSimulatorData;
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cRedstoneSimulatorChunkData m_RedstoneSimulatorData;
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cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
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/** Indicates if simulate-once blocks should be updated by the redstone simulator */
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@ -7,10 +7,12 @@
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class cRedstoneSimulatorChunkData
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{
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public:
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virtual ~cRedstoneSimulatorChunkData() {}
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virtual ~cRedstoneSimulatorChunkData() = 0;
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} ;
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inline cRedstoneSimulatorChunkData::~cRedstoneSimulatorChunkData() {}
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template <class ChunkType, class WorldType>
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class cRedstoneSimulator :
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public cSimulator<ChunkType, WorldType>
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