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Another possible deadlock in cClientHandle averted. Hope this is the one.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@810 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-08-31 16:26:03 +00:00
parent f8b2cd99a6
commit acc4be8034
2 changed files with 16 additions and 5 deletions

View File

@ -94,6 +94,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
, m_State(csConnected)
, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
, m_LastStreamedChunkZ(0x7fffffff)
, m_ShouldCheckDownloaded(false)
, m_UniqueID(0)
{
m_Protocol = new cProtocolRecognizer(this);
@ -923,8 +924,9 @@ void cClientHandle::SendData(const char * a_Data, int a_Size)
cCSLock Lock(m_CSOutgoingData);
if (!m_OutgoingData.Write(a_Data, a_Size))
{
// Client has too much outgoing data queued, drop them silently:
Destroy();
// Client has too much outgoing data queued, drop them silently by timing them out:
// (So that they're dropped in the tick thread and not the sender thread)
m_LastPingTime = 0;
}
}
@ -979,6 +981,12 @@ void cClientHandle::Tick(float a_Dt)
Destroy();
}
if ((m_State == csDownloadingWorld) && m_ShouldCheckDownloaded)
{
CheckIfWorldDownloaded();
m_ShouldCheckDownloaded = false;
}
cTimer t1;
// Send ping packet
if (
@ -1359,9 +1367,9 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
{
m_ChunksToSend.erase(itr);
// TODO: _X: Decouple this from packet sending, it creates a deadlock possibility
// -- postpone till Tick() instead, using a bool flag
CheckIfWorldDownloaded();
// Make the tick thread check if all the needed chunks have been downloaded
// -- needed to offload this from here due to a deadlock possibility
m_ShouldCheckDownloaded = true;
Found = true;
break;

View File

@ -223,6 +223,9 @@ private:
eState m_State;
bool m_bKeepThreadGoing;
/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
bool m_ShouldCheckDownloaded;
/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
bool CheckBlockInteractionsRate(void);