1
0

Server uses ~40% less CPU now

git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-02-28 14:22:03 +00:00
parent 0f88ed7c72
commit ac117959d3
2 changed files with 95 additions and 89 deletions

View File

@ -393,99 +393,105 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
} }
cCSLock Lock2(m_CSBlockLists); cCSLock Lock2(m_CSBlockLists);
std::map< unsigned int, int > ToTickBlocks = m_ToTickBlocks; unsigned int NumTickBlocks = m_ToTickBlocks.size();
m_ToTickBlocks.clear();
Lock2.Unlock(); Lock2.Unlock();
bool isRedstone = false; if( NumTickBlocks > 0 )
for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{ {
if( (*itr).second < 0 ) continue; Lock2.Lock();
unsigned int index = (*itr).first; std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
int Y = index % 128; m_ToTickBlocks.clear();
int Z = (index / 128) % 16; Lock2.Unlock();
int X = (index / (128*16));
bool isRedstone = false;
char BlockID = GetBlock( index ); for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
switch( BlockID )
{ {
case E_BLOCK_REDSTONE_REPEATER_OFF: unsigned int index = (*itr);
case E_BLOCK_REDSTONE_REPEATER_ON: int Y = index % 128;
case E_BLOCK_REDSTONE_WIRE: int Z = (index / 128) % 16;
{ int X = (index / (128*16));
isRedstone = true;
}
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
int wX, wY, wZ; char BlockID = GetBlock( index );
PositionToWorldPosition(X, Y, Z, wX, wY, wZ); switch( BlockID )
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
{
isRedstone = true;
}
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ); int wX, wY, wZ;
if (isRedstone) { PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false ); m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
} }
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
} }
} break;
break; case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_ON: isRedstone = true;
isRedstone = true; case E_BLOCK_TORCH:
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
LOG("MetaData: %i", Dir );
int XX = X + m_PosX*16;
char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{ {
SetBlock( X, Y, Z, 0, 0 ); char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
if (isRedstone) { LOG("MetaData: %i", Dir );
cRedstone Redstone(m_World); int XX = X + m_PosX*16;
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false ); char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, 0, 0 );
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
} }
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
} }
} break;
break; case E_BLOCK_LADDER:
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
int XX = X + m_PosX*16;
char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{ {
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 ); char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) ); int XX = X + m_PosX*16;
Pickup->Initialize( m_World ); char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
} }
} break;
break; default:
default: break;
break; };
}; }
} }
// Tick dem blocks // Tick dem blocks
@ -899,13 +905,13 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
} }
} }
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X+1, a_Y, a_Z ) );
m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X-1, a_Y, a_Z ) );
m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y+1, a_Z ) );
m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y-1, a_Z ) );
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++; m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16 ); cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16 );
if( BlockEntity ) if( BlockEntity )

View File

@ -236,7 +236,7 @@ private:
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
cCriticalSection m_CSBlockLists; cCriticalSection m_CSBlockLists;
std::map< unsigned int, int > m_ToTickBlocks; std::deque< unsigned int > m_ToTickBlocks;
std::vector< unsigned int > m_PendingSendBlocks; std::vector< unsigned int > m_PendingSendBlocks;
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers