Added message standardisation
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@ -36,12 +36,12 @@ function HandleCarpetCommand( Split, Player )
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Carpet = Carpets[ Player ]
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Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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if( Carpet == nil ) then
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Carpets[ Player ] = cCarpet:new()
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Carpets[ Player ] = cCarpet:new()
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Player:SendMessage("You're on a magic carpet!" )
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Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You're on a magic carpet!" )
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Player:SendMessage("Look straight down to descend. Jump to ascend!" )
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Look straight down to descend. Jump to ascend!" )
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else
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else
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Carpet:remove()
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Carpet:remove()
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Carpets[ Player ] = nil
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Carpets[ Player ] = nil
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Player:SendMessage("The carpet vanished!" )
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Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "The carpet vanished!" )
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end
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end
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return true
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return true
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@ -73,11 +73,8 @@ function OnPlayerMoving(Player)
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
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else
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else
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if( Player:GetPosY() < Carpet:getY() ) then
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if( Player:GetPosY() < Carpet:getY() ) then
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Player:TeleportToCoords(Player:GetPosX(), Carpet:getY(), Player:GetPosZ())
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Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
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end
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end
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
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end
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end
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end
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end
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